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@ -8,7 +8,10 @@ class Carte: |
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def __init__(self, couleur, valeur, img_path): |
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self.valeur = valeur |
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self.couleur = couleur |
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self.image = img_path |
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print(img_path) |
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image = Image.open(img_path) |
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self.image = ImageTk.PhotoImage((image)) |
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# self.image = img_path |
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def compare(self, other): |
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self.other = other.valeur |
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@ -29,7 +32,7 @@ class Jeux: |
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self.paquet = [] |
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self.nombre_carte = nb |
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if self.nombre_carte != 32 and self.nombre_carte != 52: |
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raise ValueError("Saissisez 32 ou 54 cartes") |
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raise ValueError("Saissisez 32 ou 52 cartes") |
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# Création du paquet de carte en fonction du nombre de carte |
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conn = sqlite3.connect('bdd.db') |
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@ -43,63 +46,78 @@ class Jeux: |
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self.paquet.append(Carte(data[i][0], data[i][1], data[i][3])) |
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def distribute(self, joueur) -> File_chaine: |
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def distribute(self) : #-> File_chaine: |
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for i in range(nbcarte): |
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mcarte1 = paquet - 1 #enlever moitie val |
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mcarte2 = paquet # le reste du paquet |
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while not paquet.taille() == paquet.taille() // 2 : |
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paquet.defiler() |
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# taille |
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mcarte2 = paquet # le reste du paquet |
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if joueur == j1 : |
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return File_chaine(mcarte1) |
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elif joueur == j2 : |
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return File_chaine(mcarte2) |
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# reflexion sur repartition des cartes |
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# for i in range(self.nombre_carte): # problème lien entre fonction et class |
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# |
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# while not paquet.taille() == paquet.taille() // 2 : |
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# paquet.defiler() |
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# |
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# return paquet |
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def jeu(self): |
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j1 = distribute(1) |
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j2 = distribute(2) |
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j1 = distribute() |
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j2 = distribute() |
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while not j1.estvide() or j2.estvide() : |
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j1tete = j1.tete() |
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j2tete = j2.tete() |
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#j1tete = j1.tete() |
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#j2tete = j2.tete() |
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if j1tete.valeur() > j2tete.valeur() : |
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j1.enfiler(j1tete) |
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j1.enfiler(j2tete) |
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while not j1.compare(j2) == 0 : #j1.tete().compare(j2.tete()) == 0 : |
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# envers |
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j1.enfiler(j1.defiler()) |
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j2.enfiler(j2.defiler()) |
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# endroit |
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j1.enfiler(j1.defiler()) |
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j2.enfiler(j2.defiler()) |
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if j1.compare(j2) == 1 :#j1.tete().compare(j2.tete()) == 1 : |
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j1.enfiler(j1.defiler()) |
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j1.enfiler(j2.defiler()) |
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elif j1tete.valeur() < j2tete.valeur() : |
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j2.enfiler(j1tete) |
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j2.enfiler(j2tete) |
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elif j1.compare(j2) == -1 :#j1.tete().compare(j2.tete()) == -1 : |
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j2.enfiler(j1.defiler()) |
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j2.enfiler(j2.defiler()) |
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elif j1tete.valeur() == j2tete.valeur() : |
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j1.depiler() |
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j2.depiler() |
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j1.defiler() |
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j2.defiler() |
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if j1.estvide() == True : |
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# j1 a perdu |
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# j1 a perdu donc j2 gagne toutes les cartes |
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pass |
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else: |
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# j2 a perdu |
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pass |
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class Gui: |
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class App: |
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def __init__(self) -> None: |
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self.win = tk.Tk() |
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self.jeu = Jeux(32) |
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self.images = [] |
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image = Image.open('photo/5.png') |
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test = ImageTk.PhotoImage((image)) |
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self.images.append(tk.Label(image=test)) |
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self.images[0].pack() |
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# self.display_card(jeu.paquet[0]) |
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self.display_card(self.jeu.paquet[12]) |
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self.win.mainloop() |
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def display_card(self, carte :Carte) -> None: |
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image = Image.open('photo/5.png') |
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test = ImageTk.PhotoImage((image)) |
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self.images.append(tk.Label(image=test)) |
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self.images[0].pack() |
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self.images.append(tk.Label(image=carte.image)) |
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self.images[-1].pack() |
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jeu = Jeux(32) |
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gui = Gui() |
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gui = App() |