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@ -7,29 +7,47 @@ class Personnage: |
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self.exp = 1 |
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self.cat = cat |
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if self.cat == "guerrier": |
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inv = ["épée", "potion"] |
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inv = ["epee", "potion"] |
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elif self.cat == "magicien": |
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inv = ["bâton", "potion"] |
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inv = ["baton", "potion"] |
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elif self.cat == "voleur": |
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inv = ["dague", "potion"] |
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elif self.cat == "elfe": |
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inv = ["arc", "potion"] |
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def jet_attaque(self): |
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attaque = randint (1,20) |
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attaque = randint(1,20) |
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if self.cat == "guerrier": |
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attaque = attaque + self.exp*10 |
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elif self.cat == "mage": |
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attaque = attaque + self.exp*10 |
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elif self.cat == "voleur": |
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attaque = attaque + self.exp*3 |
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elif self.cat == "elfe": |
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attaque = attaque + self.exp*8 |
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def jet_defense(self): |
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defense = randint (1,20) |
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defense = randint(1,20) |
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if self.cat == "guerrier": |
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defense = defense + self.exp*10 |
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elif self.cat == "mage": |
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defense = defense + self.exp*10 |
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elif self.cat == "voleur": |
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defense = defense + self.exp*3 |
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elif self.cat == "elfe": |
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defense = defense + self.exp*8 |
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def change_pdv(self, nb_pdv): |
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pdv += nb_pdv |
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def change_exp(self, nb_exp): |
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exp += nb_exp |
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def affiche_caracteristiques(self): |
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def affiche_caracteristiques(self): #Permet d'afficher les caracteristiques de votre personnage |
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print("Le nom de votre personnage est:", self.nom,".") |
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print("Votre personnage est un(e):", self.cat,".") |
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print("Votre personnage possède", self.pdv, "points de vie.") |
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print("Votre personnage possède", self.exp, "d'expérience.") |
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def affiche_inventaire(self): |
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print("Inventaire de votre personnage:", self.inv) |
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print("Votre personnage possède", self.exp, "d'experience.") |
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def affiche_inventaire(self): #Permet d'afficher l'inventaire du personnage |
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print("Inventaire de votre personnage:", self.inv) |