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53 lines
1.8 KiB
53 lines
1.8 KiB
from random import randint
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class Personnage:
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def __init__(self, nom, cat):
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self.nom = nom
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self.pdv = 20
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self.exp = 1
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self.cat = cat
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if self.cat == "guerrier":
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inv = ["epee", "potion"]
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elif self.cat == "magicien":
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inv = ["baton", "potion"]
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elif self.cat == "voleur":
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inv = ["dague", "potion"]
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elif self.cat == "elfe":
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inv = ["arc", "potion"]
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def jet_attaque(self):
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attaque = randint(1,20)
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if self.cat == "guerrier":
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attaque = attaque + self.exp*10
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elif self.cat == "mage":
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attaque = attaque + self.exp*10
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elif self.cat == "voleur":
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attaque = attaque + self.exp*3
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elif self.cat == "elfe":
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attaque = attaque + self.exp*8
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def jet_defense(self):
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defense = randint(1,20)
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if self.cat == "guerrier":
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defense = defense + self.exp*10
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elif self.cat == "mage":
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defense = defense + self.exp*10
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elif self.cat == "voleur":
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defense = defense + self.exp*3
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elif self.cat == "elfe":
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defense = defense + self.exp*8
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def change_pdv(self, nb_pdv):
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pdv += nb_pdv
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def change_exp(self, nb_exp):
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exp += nb_exp
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def affiche_caracteristiques(self): #Permet d'afficher les caracteristiques de votre personnage
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print("Le nom de votre personnage est:", self.nom,".")
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print("Votre personnage est un(e):", self.cat,".")
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print("Votre personnage possède", self.pdv, "points de vie.")
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print("Votre personnage possède", self.exp, "d'experience.")
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def affiche_inventaire(self): #Permet d'afficher l'inventaire du personnage
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print("Inventaire de votre personnage:", self.inv)
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