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1.8 KiB

from random import randint
1 year ago
class Personnage:
def __init__(self, nom, cat):
self.nom = nom
self.pdv = 20
self.exp = 1
self.cat = cat
if self.cat == "guerrier":
inv = ["epee", "potion"]
elif self.cat == "magicien":
inv = ["baton", "potion"]
elif self.cat == "voleur":
inv = ["dague", "potion"]
elif self.cat == "elfe":
inv = ["arc", "potion"]
def jet_attaque(self):
attaque = randint(1,20)
if self.cat == "guerrier":
attaque = attaque + self.exp*10
elif self.cat == "mage":
attaque = attaque + self.exp*10
elif self.cat == "voleur":
attaque = attaque + self.exp*3
elif self.cat == "elfe":
attaque = attaque + self.exp*8
def jet_defense(self):
defense = randint(1,20)
if self.cat == "guerrier":
defense = defense + self.exp*10
elif self.cat == "mage":
defense = defense + self.exp*10
elif self.cat == "voleur":
defense = defense + self.exp*3
elif self.cat == "elfe":
defense = defense + self.exp*8
def change_pdv(self, nb_pdv):
pdv += nb_pdv
def change_exp(self, nb_exp):
exp += nb_exp
def affiche_caracteristiques(self): #Permet d'afficher les caracteristiques de votre personnage
print("Le nom de votre personnage est:", self.nom,".")
print("Votre personnage est un(e):", self.cat,".")
print("Votre personnage possède", self.pdv, "points de vie.")
print("Votre personnage possède", self.exp, "d'experience.")
def affiche_inventaire(self): #Permet d'afficher l'inventaire du personnage
print("Inventaire de votre personnage:", self.inv)