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@ -12,10 +12,12 @@ class Machine_a_sous: |
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def saisie(self): |
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"""demande à l'utilisateur une mise""" |
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print('saisie') |
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if not 100 > self.mise >= 0 or not self.mise <= self.argent: # tant que mise n'est pas compris entre 0-100 et > mise |
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return False |
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if self.mise > self.argent or self.mise == 0: |
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return "quit" |
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else: |
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self.bank += self.mise |
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self.argent -= self.mise |
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return self.mise |
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@ -26,6 +28,9 @@ class Machine_a_sous: |
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return self.nombres |
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def gain(self): |
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print('hello') |
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print(self.mise, self.argent, self.bank) |
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print(self.nombres) |
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if len(set(self.nombres)) == 1 and 9 in self.nombres: |
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self.gains = self.bank + self.mise |
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self.argent += self.gains |
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@ -51,7 +56,6 @@ class Machine_a_sous: |
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class Game_gui: |
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def __init__(self): |
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self.bg_color = '#777777' |
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self.fen = tk.Tk() |
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self.fen.geometry('900x600') |
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self.fen.title('Bellagio') |
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@ -82,14 +86,16 @@ class Game_gui: |
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def play(self, event): |
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machine.mise = int(self.entry_mise.get()) |
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if machine.saisie() == "quit": |
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mise_state = machine.saisie() |
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if mise_state == "quit": |
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self.fen.quit() |
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elif machine.saisie() != False: |
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elif mise_state != False: |
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machine.nbAlea() |
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machine.gain() |
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self.name_info = [machine.bank, machine.mise, machine.argent] |
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print(self.name_info) |
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self.maj_graph() |
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if machine.bank <= 500: |
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if machine.bank <= 500 or machine.argent == 0: |
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self.fen.destroy() |
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def maj_graph(self): |
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