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@ -18,11 +18,22 @@ class Personnage : |
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def jet_attaque (self): |
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def jet_attaque (self): |
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lanceA = random.randint(1,20) |
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lanceA = random.randint(1,20) |
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if self.cat =='guerrier' or self.cat =='magicien': |
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if self.cat =='guerrier' or self.cat =='magicien': |
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jet_att = lanceA + self.exp* 10 |
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return lanceA + self.exp* 10 |
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elif self.cat =='voleur': |
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elif self.cat =='voleur': |
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jet_att = lanceA + self.exp * 3 |
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return lanceA + self.exp * 3 |
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elif self.cat =='elfe': |
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elif self.cat =='elfe': |
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jet_att = lanceA + self.exp * 8 |
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return lanceA + self.exp * 8 |
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def jet_defense (self): |
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lanceD = random.randint(1,20) |
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if self.cat == 'guerrier': |
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return lanceD + self.exp* 8 |
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elif self.cat == 'magicien': |
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return lanceD + self.exp* 7 |
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elif self.cat == 'voleur': |
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return lanceD + self.exp* 9 |
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elif self.cat == 'elf': |
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return lanceD + self.exp* 10 |
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