GHESQUIERE Mathieu
11 months ago
1 changed files with 115 additions and 0 deletions
@ -0,0 +1,115 @@ |
|||
import sqlite3 |
|||
import random |
|||
|
|||
conn = sqlite3.connect('personnages.db') |
|||
cursor = conn.cursor() |
|||
|
|||
# Créa de la table des perso |
|||
cursor.execute(''' |
|||
CREATE TABLE IF NOT EXISTS personnage ( |
|||
id INTEGER PRIMARY KEY AUTOINCREMENT, |
|||
nom TEXT, |
|||
pdv INTEGER, |
|||
exp INTEGER, |
|||
cat TEXT, |
|||
inventaire TEXT |
|||
) |
|||
''') |
|||
|
|||
# Classe Personnage avec interaction a la BDD |
|||
class Personnage: |
|||
def __init__(self, nom, cat): |
|||
self.nom = nom |
|||
self.pdv = 20 |
|||
self.exp = 1 |
|||
self.cat = cat |
|||
self.inventaire = [] |
|||
|
|||
# Ajout du perso a la BDD |
|||
cursor.execute(''' |
|||
INSERT INTO personnage (nom, pdv, exp, cat, inventaire) |
|||
VALUES (?, ?, ?, ?, ?) |
|||
''', (self.nom, self.pdv, self.exp, self.cat, ', '.join(self.inventaire))) |
|||
conn.commit() |
|||
|
|||
def jet_attaque(self): |
|||
coefficient = 10 # Coeff de base |
|||
if self.cat == "guerrier": |
|||
coefficient = 10 |
|||
elif self.cat == "magicien": |
|||
coefficient = 10 |
|||
elif self.cat == "voleur": |
|||
coefficient = 3 |
|||
elif self.cat == "elfe": |
|||
coefficient = 8 |
|||
|
|||
return random.randint(1, 20) + self.exp * coefficient |
|||
|
|||
def jet_defense(self): |
|||
coefficient = 8 # Coeff de base |
|||
if self.cat == "guerrier": |
|||
coefficient = 8 |
|||
elif self.cat == "magicien": |
|||
coefficient = 7 |
|||
elif self.cat == "voleur": |
|||
coefficient = 9 |
|||
elif self.cat == "elfe": |
|||
coefficient = 10 |
|||
|
|||
return random.randint(1, 20) + self.exp * coefficient |
|||
|
|||
def change_pdv(self, ab_pdv): |
|||
self.pdv += ab_pdv |
|||
cursor.execute(''' |
|||
UPDATE personnage |
|||
SET pdv = ? |
|||
WHERE nom = ? |
|||
''', (self.pdv, self.nom)) |
|||
conn.commit() |
|||
|
|||
def change_exp(self, ab_exp): |
|||
self.exp += ab_exp |
|||
cursor.execute(''' |
|||
UPDATE personnage |
|||
SET exp = ? |
|||
WHERE nom = ? |
|||
''', (self.exp, self.nom)) |
|||
conn.commit() |
|||
|
|||
def affiche_caracteristiques(self): |
|||
cursor.execute(''' |
|||
SELECT * FROM personnage |
|||
WHERE nom = ? |
|||
''', (self.nom,)) |
|||
result = cursor.fetchone() |
|||
print(f"Nom: {result[1]}") |
|||
print(f"Catégorie: {result[4]}") |
|||
print(f"Points de vie: {result[2]}") |
|||
print(f"Expérience: {result[3]}") |
|||
|
|||
def affiche_inventaire(self): |
|||
cursor.execute(''' |
|||
SELECT inventaire FROM personnage |
|||
WHERE nom = ? |
|||
''', (self.nom,)) |
|||
result = cursor.fetchone() |
|||
print(f"Inventaire de {self.nom}: {result[0]}") |
|||
|
|||
# Fermeture de la connexion |
|||
def close_db(): |
|||
conn.close() |
|||
|
|||
# Creation des perso |
|||
personnage1 = Personnage("legolas", "elfe") |
|||
personnage2 = Personnage("Leonidas", "guerrier") |
|||
|
|||
# ... (votre simulation de combat) |
|||
|
|||
# Ajout de l'exp au survivant a la fin de combat |
|||
gagnant = personnage1 if personnage1.pdv > 0 else personnage2 |
|||
gagnant.change_exp(1) |
|||
|
|||
print(f"{gagnant.nom} a gagné le combat et reçoit 1 point d'expérience.") |
|||
|
|||
# Fermeture de la BDD |
|||
close_db() |
Loading…
Reference in new issue