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Salut les quoicoubébous UWUWUWUWUUW
master
DELPUI Loïc 11 months ago
parent
commit
05a361eb5b
  1. 75
      projet bataille.py

75
projet bataille.py

@ -1,7 +1,8 @@
from tkinter import * from tkinter import *
from File import * from File import *
from random import shuffle from random import shuffle
from time import sleep from tkinter import messagebox
import sqlite3
class Carte: class Carte:
def __init__(self, valeur, couleur): def __init__(self, valeur, couleur):
@ -10,16 +11,14 @@ class Carte:
def compare(self, other): def compare(self, other):
#Les valeurs revoyées ne respectent pas les consignes pour des raisons d'optimisation et d'allègement du programme #Les valeurs revoyées ne respectent pas les consignes pour des raisons d'optimisation et d'allègement du programme
if self.valeur > other.valeur: if self.valeur > other.valeur:
return 0
elif self.valeur < other.valeur:
return 1 return 1
elif self.valeur < other.valeur:
return 0
return 2 return 2
class Jeux: class Jeux:
def __init__ (self, nbr_cartes): def __init__ (self, nbr_cartes):
self.nb = nbr_cartes self.nb = nbr_cartes
if self.nb != 32 and self.nb != 52:
raise ValueError("Choisissez 32 ou 52 cartes")
self.paquet = [] self.paquet = []
for i in couleurs: for i in couleurs:
if self.nb == 52: if self.nb == 52:
@ -36,6 +35,8 @@ class Jeux:
player.enfiler(self.paquet.pop(0)) player.enfiler(self.paquet.pop(0))
def click(event): def click(event):
global status, cartes_tour
def afficher(): def afficher():
for i in range(2): for i in range(2):
canvas.itemconfig(player_cartecolor[i], fill = "#fff") canvas.itemconfig(player_cartecolor[i], fill = "#fff")
@ -46,9 +47,6 @@ def click(event):
else: else:
canvas.itemconfig(player_carte[i], fill = "#000") canvas.itemconfig(player_carte[i], fill = "#000")
def premiere_carte():
window.after(3000, retourne_carte)
def retourne_carte(): def retourne_carte():
for rep in range(2): for rep in range(2):
cartes_tour.extend([players[0].defiler(), players[1].defiler()]) cartes_tour.extend([players[0].defiler(), players[1].defiler()])
@ -56,25 +54,46 @@ def click(event):
canvas.itemconfig(player_cartecolor[i], fill = "#f77") canvas.itemconfig(player_cartecolor[i], fill = "#f77")
canvas.itemconfig(player_carte[i], text = "") canvas.itemconfig(player_carte[i], text = "")
canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille())) canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille()))
window.after(3000, prochaine_carte)
def prochaine_carte(): if players[0].taille() == 0:
for rep in range(2): messagebox.showinfo("Le joueur 2 a gagné", "LE JOUEUR 2 A GAGNÉ !")
cartes_tour.extend([players[0].defiler(), players[1].defiler()]) exit()
afficher() if players[1].taille() == 0:
messagebox.showinfo("Le joueur 1 a gagné", "LE JOUEUR 1 A GAGNÉ !")
exit()
x, y = event.x, event.y x, y = event.x, event.y
if x > 50 and x < 150 and y > 100 and y < 250: if x > 50 and x < 150 and y > 100 and y < 250:
if status == 1:
cartes_tour = [] cartes_tour = []
cartes_tour.extend([players[0].defiler(), players[1].defiler()]) cartes_tour.extend([players[0].defiler(), players[1].defiler()])
winner = cartes_tour[-2].compare(cartes_tour[-1]) winner = cartes_tour[-2].compare(cartes_tour[-1])
while winner == 2: if winner == 2:
status = 2
else:
for carte in cartes_tour:
players[winner].enfiler(carte)
afficher() afficher()
premiere_carte() elif status == 2:
cartes_tour.extend([players[0].defiler(), players[1].defiler()])
retourne_carte()
status = 3
else:
cartes_tour.extend([players[0].defiler(), players[1].defiler()])
winner = cartes_tour[-2].compare(cartes_tour[-1]) winner = cartes_tour[-2].compare(cartes_tour[-1])
if winner == 2:
status = 2
else:
status = 1
for carte in cartes_tour: for carte in cartes_tour:
players[winner].enfiler(carte) players[winner].enfiler(carte)
afficher() afficher()
Per1 = ("Joueur 1", str(players[0].taille()),)
c.execute("INSERT INTO Cartes VALUES (?, ?)", Per1)
Per2 = ("Joueur 2", str(players[1].taille()),)
c.execute("INSERT INTO Cartes VALUES (?, ?)", Per2)
c.execute("SELECT * FROM Cartes")
conn.commit()
couleurs = ["", "", "", ""] couleurs = ["", "", "", ""]
numeros = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "R", "S"] numeros = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "R", "S"]
@ -83,10 +102,32 @@ numeros = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "R", "S"]
#R=Roi #R=Roi
#S=aS #S=aS
jeu = Jeux(52) def starting(nb_cartes):
global jeu
jeu = Jeux(nb_cartes)
start.destroy()
start = Tk()
start_title = Label(start, text = "La Bataille", font = ("Courrier New", 30, "bold"))
start_title.pack()
button_32 = Button(start, text = "Jeu de 32 cartes", font = ("Courrier New", 20, "bold"), command = lambda: starting(32))
button_32.pack()
button_52 = Button(start, text = "Jeu de 52 cartes", font = ("Courrier New", 20, "bold"), command = lambda: starting(52))
button_52.pack()
start.mainloop()
players = [File_chaine(), File_chaine()] players = [File_chaine(), File_chaine()]
conn = sqlite3.connect("Bataille.db")
c = conn.cursor()
c.execute('''CREATE TABLE if not exists Cartes(Joueur VARCHAR(255), NombreCartes INT)''')
Per1 = ("Joueur 1", str(players[0].taille()),)
c.execute("INSERT INTO Cartes VALUES (?, ?)", Per1)
Per2 = ("Joueur 2", str(players[1].taille()),)
c.execute("INSERT INTO Cartes VALUES (?, ?)", Per2)
c.execute("SELECT * FROM Cartes")
conn.commit()
jeu.distribue() jeu.distribue()
window = Tk() window = Tk()
@ -102,6 +143,8 @@ player_cartecolor = [canvas.create_rectangle(200, 75, 300, 225, fill = "#fff"),
player_left = [canvas.create_text(100, 175, text = "Left : " + str(players[0].taille())), canvas.create_text(550, 175, text = "Left : " + str(players[1].taille()))] player_left = [canvas.create_text(100, 175, text = "Left : " + str(players[0].taille())), canvas.create_text(550, 175, text = "Left : " + str(players[1].taille()))]
player_carte = [canvas.create_text(250, 150, text = "", font = ("Courrier New", 30, "bold")), canvas.create_text(400, 150, text = "", font = ("Courrier New", 30, "bold"))] player_carte = [canvas.create_text(250, 150, text = "", font = ("Courrier New", 30, "bold")), canvas.create_text(400, 150, text = "", font = ("Courrier New", 30, "bold"))]
status = 1
canvas.bind("<Button 1>", click) canvas.bind("<Button 1>", click)
window.mainloop() window.mainloop()
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