DELPUI Loïc
11 months ago
1 changed files with 149 additions and 106 deletions
@ -1,107 +1,150 @@ |
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from tkinter import * |
from tkinter import * |
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from File import * |
from File import * |
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from random import shuffle |
from random import shuffle |
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from time import sleep |
from tkinter import messagebox |
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import sqlite3 |
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class Carte: |
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def __init__(self, valeur, couleur): |
class Carte: |
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self.valeur = valeur |
def __init__(self, valeur, couleur): |
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self.couleur = couleur |
self.valeur = valeur |
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def compare(self, other): |
self.couleur = couleur |
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#Les valeurs revoyées ne respectent pas les consignes pour des raisons d'optimisation et d'allègement du programme |
def compare(self, other): |
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if self.valeur > other.valeur: |
#Les valeurs revoyées ne respectent pas les consignes pour des raisons d'optimisation et d'allègement du programme |
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return 0 |
if self.valeur > other.valeur: |
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elif self.valeur < other.valeur: |
return 1 |
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return 1 |
elif self.valeur < other.valeur: |
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return 2 |
return 0 |
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return 2 |
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class Jeux: |
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def __init__ (self, nbr_cartes): |
class Jeux: |
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self.nb = nbr_cartes |
def __init__ (self, nbr_cartes): |
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if self.nb != 32 and self.nb != 52: |
self.nb = nbr_cartes |
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raise ValueError("Choisissez 32 ou 52 cartes") |
self.paquet = [] |
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self.paquet = [] |
for i in couleurs: |
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for i in couleurs: |
if self.nb == 52: |
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if self.nb == 52: |
for j in numeros: |
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for j in numeros: |
self.paquet.append(Carte(j, i)) |
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self.paquet.append(Carte(j, i)) |
else: |
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else: |
for j in numeros[5:]: |
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for j in numeros[5:]: |
self.paquet.append(Carte(j, i)) |
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self.paquet.append(Carte(j, i)) |
shuffle(self.paquet) |
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shuffle(self.paquet) |
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def distribue(self): |
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def distribue(self): |
while len(self.paquet) > 0: |
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while len(self.paquet) > 0: |
for player in players: |
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for player in players: |
player.enfiler(self.paquet.pop(0)) |
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player.enfiler(self.paquet.pop(0)) |
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def click(event): |
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def click(event): |
global status, cartes_tour |
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def afficher(): |
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for i in range(2): |
def afficher(): |
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canvas.itemconfig(player_cartecolor[i], fill = "#fff") |
for i in range(2): |
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canvas.itemconfig(player_carte[i], text = cartes_tour[-i-1].valeur + cartes_tour[-i-1].couleur) |
canvas.itemconfig(player_cartecolor[i], fill = "#fff") |
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canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille())) |
canvas.itemconfig(player_carte[i], text = cartes_tour[-i-1].valeur + cartes_tour[-i-1].couleur) |
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if cartes_tour[i].couleur in ["♥", "♦"]: |
canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille())) |
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canvas.itemconfig(player_carte[i], fill = "#f00") |
if cartes_tour[i].couleur in ["♥", "♦"]: |
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else: |
canvas.itemconfig(player_carte[i], fill = "#f00") |
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canvas.itemconfig(player_carte[i], fill = "#000") |
else: |
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canvas.itemconfig(player_carte[i], fill = "#000") |
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def premiere_carte(): |
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window.after(3000, retourne_carte) |
def retourne_carte(): |
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for rep in range(2): |
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def retourne_carte(): |
cartes_tour.extend([players[0].defiler(), players[1].defiler()]) |
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for rep in range(2): |
for i in range(2): |
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cartes_tour.extend([players[0].defiler(), players[1].defiler()]) |
canvas.itemconfig(player_cartecolor[i], fill = "#f77") |
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for i in range(2): |
canvas.itemconfig(player_carte[i], text = "") |
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canvas.itemconfig(player_cartecolor[i], fill = "#f77") |
canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille())) |
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canvas.itemconfig(player_carte[i], text = "") |
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canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille())) |
if players[0].taille() == 0: |
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window.after(3000, prochaine_carte) |
messagebox.showinfo("Le joueur 2 a gagné", "LE JOUEUR 2 A GAGNÉ !") |
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exit() |
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def prochaine_carte(): |
if players[1].taille() == 0: |
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for rep in range(2): |
messagebox.showinfo("Le joueur 1 a gagné", "LE JOUEUR 1 A GAGNÉ !") |
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cartes_tour.extend([players[0].defiler(), players[1].defiler()]) |
exit() |
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afficher() |
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x, y = event.x, event.y |
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x, y = event.x, event.y |
if x > 50 and x < 150 and y > 100 and y < 250: |
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if x > 50 and x < 150 and y > 100 and y < 250: |
if status == 1: |
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cartes_tour = [] |
cartes_tour = [] |
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cartes_tour.extend([players[0].defiler(), players[1].defiler()]) |
cartes_tour.extend([players[0].defiler(), players[1].defiler()]) |
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winner = cartes_tour[-2].compare(cartes_tour[-1]) |
winner = cartes_tour[-2].compare(cartes_tour[-1]) |
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while winner == 2: |
if winner == 2: |
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afficher() |
status = 2 |
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premiere_carte() |
else: |
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winner = cartes_tour[-2].compare(cartes_tour[-1]) |
for carte in cartes_tour: |
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for carte in cartes_tour: |
players[winner].enfiler(carte) |
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players[winner].enfiler(carte) |
afficher() |
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afficher() |
elif status == 2: |
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cartes_tour.extend([players[0].defiler(), players[1].defiler()]) |
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couleurs = ["♥", "♦", "♣", "♠"] |
retourne_carte() |
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numeros = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "R", "S"] |
status = 3 |
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#J=Jack |
else: |
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#Q=Queen |
cartes_tour.extend([players[0].defiler(), players[1].defiler()]) |
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#R=Roi |
winner = cartes_tour[-2].compare(cartes_tour[-1]) |
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#S=aS |
if winner == 2: |
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status = 2 |
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jeu = Jeux(52) |
else: |
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status = 1 |
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players = [File_chaine(), File_chaine()] |
for carte in cartes_tour: |
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players[winner].enfiler(carte) |
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jeu.distribue() |
afficher() |
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Per1 = ("Joueur 1", str(players[0].taille()),) |
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window = Tk() |
c.execute("INSERT INTO Cartes VALUES (?, ?)", Per1) |
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window.title("Bataille") |
Per2 = ("Joueur 2", str(players[1].taille()),) |
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window.geometry(f"700x400+300+200") |
c.execute("INSERT INTO Cartes VALUES (?, ?)", Per2) |
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c.execute("SELECT * FROM Cartes") |
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canvas = Canvas(window, width = 650, height = 300, background = "#070") |
conn.commit() |
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canvas.place(x = 25, y = 50) |
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couleurs = ["♥", "♦", "♣", "♠"] |
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canvas.create_rectangle(50, 100, 150, 250, fill = "#f77") |
numeros = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "R", "S"] |
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canvas.create_rectangle(500, 100, 600, 250, fill = "#f77") |
#J=Jack |
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player_cartecolor = [canvas.create_rectangle(200, 75, 300, 225, fill = "#fff"), canvas.create_rectangle(350, 75, 450, 225, fill = "#fff")] |
#Q=Queen |
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player_left = [canvas.create_text(100, 175, text = "Left : " + str(players[0].taille())), canvas.create_text(550, 175, text = "Left : " + str(players[1].taille()))] |
#R=Roi |
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player_carte = [canvas.create_text(250, 150, text = "", font = ("Courrier New", 30, "bold")), canvas.create_text(400, 150, text = "", font = ("Courrier New", 30, "bold"))] |
#S=aS |
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canvas.bind("<Button 1>", click) |
def starting(nb_cartes): |
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global jeu |
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jeu = Jeux(nb_cartes) |
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start.destroy() |
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start = Tk() |
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start_title = Label(start, text = "La Bataille", font = ("Courrier New", 30, "bold")) |
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start_title.pack() |
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button_32 = Button(start, text = "Jeu de 32 cartes", font = ("Courrier New", 20, "bold"), command = lambda: starting(32)) |
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button_32.pack() |
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button_52 = Button(start, text = "Jeu de 52 cartes", font = ("Courrier New", 20, "bold"), command = lambda: starting(52)) |
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button_52.pack() |
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start.mainloop() |
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players = [File_chaine(), File_chaine()] |
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conn = sqlite3.connect("Bataille.db") |
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c = conn.cursor() |
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c.execute('''CREATE TABLE if not exists Cartes(Joueur VARCHAR(255), NombreCartes INT)''') |
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Per1 = ("Joueur 1", str(players[0].taille()),) |
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c.execute("INSERT INTO Cartes VALUES (?, ?)", Per1) |
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Per2 = ("Joueur 2", str(players[1].taille()),) |
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c.execute("INSERT INTO Cartes VALUES (?, ?)", Per2) |
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c.execute("SELECT * FROM Cartes") |
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conn.commit() |
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jeu.distribue() |
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window = Tk() |
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window.title("Bataille") |
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window.geometry(f"700x400+300+200") |
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canvas = Canvas(window, width = 650, height = 300, background = "#070") |
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canvas.place(x = 25, y = 50) |
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canvas.create_rectangle(50, 100, 150, 250, fill = "#f77") |
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canvas.create_rectangle(500, 100, 600, 250, fill = "#f77") |
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player_cartecolor = [canvas.create_rectangle(200, 75, 300, 225, fill = "#fff"), canvas.create_rectangle(350, 75, 450, 225, fill = "#fff")] |
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player_left = [canvas.create_text(100, 175, text = "Left : " + str(players[0].taille())), canvas.create_text(550, 175, text = "Left : " + str(players[1].taille()))] |
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player_carte = [canvas.create_text(250, 150, text = "", font = ("Courrier New", 30, "bold")), canvas.create_text(400, 150, text = "", font = ("Courrier New", 30, "bold"))] |
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status = 1 |
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canvas.bind("<Button 1>", click) |
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window.mainloop() |
window.mainloop() |
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