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from random import randint, choice
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from personnage import Personnage
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def combat(perso1, perso2):
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"""simule un combat jusqu'à ce que les joueurs n'aient plus de vies"""
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attaquant = perso1
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defenseur = perso2
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while perso1.get_pdv() > 0 and perso2.get_pdv() > 0:
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if attaquant.jet_attaque() > defenseur.jet_defense():
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defenseur.change_pdv(-randint(1,8))
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elif attaquant.jet_attaque() < defenseur.jet_defense():
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attaquant.change_pdv(-randint(1,4))
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perso1.affiche_caracteristiques()
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perso2.affiche_caracteristiques()
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attaquant, defenseur = defenseur , attaquant
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if perso1.get_pdv() > 0:
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perso1.change_exp(1)
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else:
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perso2.change_exp(1)
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def main():
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toto = Personnage("toto", choice(["guerrier","magicien","voleur","elfe"]))
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baba = Personnage("baba", choice(["guerrier","magicien","voleur","elfe"]))
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combat(toto, baba)
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