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@ -5,25 +5,25 @@ class Personnage: |
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self.pdv = 20 |
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self.pdv = 20 |
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self.exp = 1 |
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self.exp = 1 |
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self.cat = cat |
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self.cat = cat |
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self.inventaire = str() |
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self.inventaire = [] |
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if self.cat == "guerrier": |
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if self.cat == "guerrier": |
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self.inventaire = str("épée et potion") |
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self.inventaire = ["épée", "potion"] |
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self.coefatk = 10 |
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self.coefatk = 10 |
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self.coefdef = 8 |
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self.coefdef = 8 |
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elif self.cat == "magicien": |
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elif self.cat == "magicien": |
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self.inventaire = str("bâton et potion") |
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self.inventaire = ["bâton", "potion"] |
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self.coefatk = 10 |
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self.coefatk = 10 |
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self.coefdef = 7 |
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self.coefdef = 7 |
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elif self.cat == "voleur": |
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elif self.cat == "voleur": |
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self.inventaire = str("dague et potion") |
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self.inventaire = ["dague", "potion"] |
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self.coefatk = 3 |
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self.coefatk = 3 |
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self.coefdef = 9 |
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self.coefdef = 9 |
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elif self.cat == "elfe": |
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elif self.cat == "elfe": |
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self.inventaire = str("arc et potion") |
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self.inventaire = ["arc", "potion"] |
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self.coefatk = 8 |
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self.coefatk = 8 |
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self.coefdef = 10 |
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self.coefdef = 10 |
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@ -34,4 +34,26 @@ class Personnage: |
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atkdé = randint(1, 20) |
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atkdé = randint(1, 20) |
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return self.exp * self.coefatk + atkdé |
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return self.exp * self.coefatk + atkdé |
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# |
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def jet_defense(self): |
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defdé = randint(1, 20) |
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return self.exp * self.coefdef + defdé |
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def change_pdv(self): |
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nb_pdv = 10 |
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if self.jet_defense() > 27 : |
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self.pdv = self.pdv + nb_pdv |
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return self.pdv |
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elif self.jet_defense() < 10 : |
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self.pdv = self.pdv - nb_pdv |
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return self.pdv |
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else: |
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return self.pdv |
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def change_exp(self): |
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nb_exp = 1 |
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if self.jet_attaque() > 23 : |
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self.exp = self.exp + nb_exp |
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return self.exp |
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else : |
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return self.exp |
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