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patch de l'invetaire

master v-patch
BARRAUX Arthur 2 years ago
parent
commit
1649aaffb0
  1. 11
      main.py

11
main.py

@ -245,7 +245,7 @@ class App:
gui.draw('Eau de vie', 30*x+10, 17*y+2, color=color_fill)
for i in range(len(self.potion_shape)):
gui.draw(self.potion_shape[i], 30*x+6, 17*y+3+i, color=color_fill)
gui.display()
gui.display()
def combat(self, ennemi):
"""Simule l'attaque des joeurs"""
@ -345,10 +345,11 @@ class App:
if position[0] > 0:
position[0] -= 1
elif key == getkey.keys.ENTER:
self.character.pdv += round((self.character.max_pdv - self.character.pdv) * 0.5)
if self.character.pdv > self.character.max_pdv:
self.character.pdv = self.character.max_pdv
self.character.inv.remove('potion')
if self.character.inv.count('potion') > 0:
self.character.pdv += round((self.character.max_pdv - self.character.pdv) * 0.5)
if self.character.pdv > self.character.max_pdv:
self.character.pdv = self.character.max_pdv
self.character.inv.remove('potion')
elif key == getkey.keys.ESCAPE:
break
if choice == 2:

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