Browse Source

modifs

master
BARRAUX Arthur 2 years ago
parent
commit
3509b6a1d3
  1. 93
      main.py

93
main.py

@ -2,26 +2,22 @@ from File import File_chaine
import tkinter as tk
from PIL import Image, ImageTk
import sqlite3
import random
class Carte:
def __init__(self, couleur, valeur, img_path):
self.valeur = valeur
self.couleur = couleur
print(img_path)
image = Image.open(img_path)
self.image = ImageTk.PhotoImage((image))
# self.image = img_path
def compare(self, other):
self.other = other.valeur
if self.valeur > self.other :
if self.valeur > other.valeur:
return 1
elif self.valeur < self.other :
elif self.valeur < other.valeur:
return -1
elif self.valeur == self.other :
return 0
return None
return 0
def __str__(self) -> str:
return str(self.valeur) + ' de ' + self.couleur
@ -46,62 +42,52 @@ class Jeux:
self.paquet.append(Carte(data[i][0], data[i][1], data[i][3]))
def distribute(self) : #-> File_chaine:
for i in range(nbcarte):
def distribute(self) -> File_chaine:
joueur = [File_chaine(), File_chaine()]
while len(self.paquet) > 0:
for i in range(2):
random_number = random.randint(0, len(self.paquet)-1)
joueur[i].enfiler(self.paquet.pop(random_number))
return joueur
while not paquet.taille() == paquet.taille() // 2 :
paquet.defiler()
# taille
mcarte2 = paquet # le reste du paquet
if joueur == j1 :
return File_chaine(mcarte1)
elif joueur == j2 :
return File_chaine(mcarte2)
# reflexion sur repartition des cartes
# for i in range(self.nombre_carte): # problème lien entre fonction et class
#
# while not paquet.taille() == paquet.taille() // 2 :
# paquet.defiler()
#
# return paquet
def jeu(self):
j1 = distribute()
j2 = distribute()
while not j1.estvide() or j2.estvide() :
self.j1, self.j2 = self.distribute()
while not (self.j1.est_vide() or self.j2.est_vide()):
self.bataille()
#j1tete = j1.tete()
#j2tete = j2.tete()
while not j1.compare(j2) == 0 : #j1.tete().compare(j2.tete()) == 0 :
# envers
j1.enfiler(j1.defiler())
j2.enfiler(j2.defiler())
# endroit
j1.enfiler(j1.defiler())
j2.enfiler(j2.defiler())
if j1.compare(j2) == 1 :#j1.tete().compare(j2.tete()) == 1 :
j1.enfiler(j1.defiler())
j1.enfiler(j2.defiler())
if self.j1.est_vide() == True :
# self.j1 a perdu donc self.j2 gagne toutes les cartes
elif j1.compare(j2) == -1 :#j1.tete().compare(j2.tete()) == -1 :
j2.enfiler(j1.defiler())
j2.enfiler(j2.defiler())
print(self.j1, self.j2)
else:
print(self.j1, self.j2)
j1.defiler()
j2.defiler()
def bataille(self, buffer_draw=[File_chaine(), File_chaine()]):
j1_active_carte, j2_active_carte = self.j1.defiler(), self.j2.defiler()
if j1_active_carte.compare(j2_active_carte) == 0 :
# envers
buffer_draw[0].enfiler(j1_active_carte) # carte du dessus
buffer_draw[0].enfiler(self.j1.defiler()) # carte a l'envers
buffer_draw[1].enfiler(j2_active_carte) # carte du dessus
buffer_draw[1].enfiler(self.j2.defiler()) # carte a l'envers
self.bataille(buffer_draw)
if j1.estvide() == True :
# j1 a perdu donc j2 gagne toutes les cartes
elif j1_active_carte.compare(j2_active_carte) == 1 :
while not buffer_draw[0].est_vide():
self.j1.enfiler(buffer_draw[0].defiler())
self.j1.enfiler(buffer_draw[1].defiler())
self.j1.enfiler(self.j2.defiler())
pass
else:
# j2 a perdu
pass
elif j1_active_carte.compare(j2_active_carte) == -1 :#self.j1.tete().compare(self.j2.tete()) == -1 :
while not buffer_draw[0].est_vide():
self.j2.enfiler(buffer_draw[0].defiler())
self.j2.enfiler(buffer_draw[1].defiler())
self.j2.enfiler(self.j1.defiler())
class App:
@ -109,9 +95,10 @@ class App:
self.win = tk.Tk()
self.jeu = Jeux(32)
self.jeu.jeu()
self.images = []
self.display_card(self.jeu.paquet[12])
# self.display_card(self.jeu.paquet[12])
self.win.mainloop()

Loading…
Cancel
Save