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from File import File_chaine
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import tkinter as tk
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from urllib.request import urlopen
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import PIL
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import sqlite3
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class Carte:
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def __init__(self, couleur, valeur, img_path):
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self.valeur = valeur
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self.couleur = couleur
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self.image = img_path
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def compare(self, other):
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self.other = other.valeur
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if self.valeur > self.other :
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return 1
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elif self.valeur < self.other :
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return -1
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elif self.valeur == self.other :
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return 0
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return None
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def __str__(self) -> str:
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return str(self.valeur) + ' de ' + self.couleur
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class Jeux:
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def __init__(self, nb):
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paquet = []
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self.nombre_carte = nb
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if self.nombre_carte != 32 and self.nombre_carte != 52:
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raise ValueError("Saissisez 32 ou 54 cartes")
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# Création du paquet de carte en fonction du nombre de carte
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conn = sqlite3.connect('bdd.db')
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c = conn.cursor()
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if self.nombre_carte == 32:
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c.execute('SELECT * FROM Cartes WHERE belote=True')
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else:
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c.execute('SELECT * FROM Carte')
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data = c.fetchall()
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for i, carte in enumerate(data):
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paquet.append(Carte(data[i][0], data[i][1], data[i][3]))
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def distribute(self, joueur) -> File_chaine:
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for i in range(nbcarte):
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mcarte1 = paquet - 1 #enlever moitie val
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mcarte2 = paquet # le reste du paquet
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if joueur == j1 :
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return File_chaine(mcarte1)
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elif joueur == j2 :
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return File_chaine(mcarte2)
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def jeu(self):
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j1 = distribute(1)
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j2 = distribute(2)
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while not j1.estvide() or j2.estvide() :
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j1tete = j1.tete()
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j2tete = j2.tete()
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if j1tete.valeur() > j2tete.valeur() :
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j1.enfiler(j1tete)
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j1.enfiler(j2tete)
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elif j1tete.valeur() < j2tete.valeur() :
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j2.enfiler(j1tete)
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j2.enfiler(j2tete)
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elif j1tete.valeur() == j2tete.valeur() :
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j1.depiler()
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j2.depiler()
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if j1.estvide() == True :
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# j1 a perdu
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pass
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else:
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# j2 a perdu
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pass
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class Gui:
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def __init__(self) -> None:
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self.win = tk.Tk()
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# image = tk.PhotoImage(b64_data)
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# self.can = tk.Canvas(self.win, width=320, height=320)
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# self.can.create_image(200, 200, image=image)
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# self.can.pack()
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self.win.mainloop()
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Gui()
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Jeux(32)
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