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foursytout

master
BARRAUX Arthur 3 years ago
parent
commit
6bd0c7cf58
  1. 27
      main.py

27
main.py

@ -1,5 +1,6 @@
import tkinter import tkinter
from tkinter import filedialog from tkinter import filedialog
import os
class Terrain: class Terrain:
def __init__(self): def __init__(self):
@ -57,23 +58,27 @@ class Gui:
self.menu.add_command(label=self.team.players[4], command=lambda: self.show_sub_menu(self.team.players[4])) self.menu.add_command(label=self.team.players[4], command=lambda: self.show_sub_menu(self.team.players[4]))
def new(self, *event): def new(self, *event):
# créer un fichier vierge
self.file = 'untitled.bbm' self.file = 'untitled.bbm'
self.root.title = self.file self.root.title = self.file
def save(self, *event): def save(self, *event):
if self.file != 'untitled.bbm' and self.file != '': # sauvegarde du fichier
if self.file == 'untitled.bbm' and self.file == '':
self.file = tkinter.filedialog.asksaveasfilename(initialdir = "~", title = "Select a File", filetypes = (("BasketBall Match", "*.bbm"), ("all files", "*.*")))
with open(self.file, 'a') as f: with open(self.file, 'a') as f:
f.writelines(self.temp_data) f.write(self.temp_data)
self.temp_data = '' self.temp_data = ''
else:
self.file = tkinter.filedialog.askopenfilename(initialdir = "~", title = "Select a File", filetypes = (("BasketBall Match", "*.bbm"), ("all files", "*.*")))
self.root.title(self.file) self.root.title(self.file)
def browse_open(self, *event): def browse_open(self, *event):
print('open') # ouvre un fichier
self.file = tkinter.filedialog.askopenfilename(initialdir = "~", title = "Select a File", filetypes = (("BasketBall Match", "*.bbm"), ("all files", "*.*"))) self.file = tkinter.filedialog.askopenfilename(initialdir = "~/Documents/python/basket", title = "Select a File", filetypes = (("BasketBall Match", "*.bbm"), ("all files", "*.*")))
with open(self.file, 'r') as f:
f.read()
self.root.title(self.file) self.root.title(self.file)
def context_menu(self, event): def context_menu(self, event):
self.team.posx, self.team.posy = event.x, event.y self.team.posx, self.team.posy = event.x, event.y
self.coo = [event.x_root, event.y_root] self.coo = [event.x_root, event.y_root]
@ -95,8 +100,17 @@ class Gui:
self.canvas.create_oval(self.team.posx-12, self.team.posy-12, self.team.posx+12, self.team.posy+12, fill='green') self.canvas.create_oval(self.team.posx-12, self.team.posy-12, self.team.posx+12, self.team.posy+12, fill='green')
else: else:
self.canvas.create_oval(self.team.posx-12, self.team.posy-12, self.team.posx+12, self.team.posy+12, fill='red') self.canvas.create_oval(self.team.posx-12, self.team.posy-12, self.team.posx+12, self.team.posy+12, fill='red')
if self.temp_data == '':
self.root.title(self.file+' *')
self.temp_data += self.team.ac_player+' '+action+' '+str(score)+' '+str(self.team.posx)+' '+str(self.team.posy)+'\n' self.temp_data += self.team.ac_player+' '+action+' '+str(score)+' '+str(self.team.posx)+' '+str(self.team.posy)+'\n'
def draw_actions(self, *event):
# dessine l'entièreté des actions
items = self.canvas.find_all()
while len(items) > 4:
self.canvas.delete(items[-1])
items = self.canvas.find_all()
def draw_terrain(self): def draw_terrain(self):
# ligne des 3 points # ligne des 3 points
self.canvas.create_arc(-self.terrain.three_points, self.terrain.height//2 - self.terrain.three_points, self.terrain.three_points, self.terrain.height - (self.terrain.height//2 - self.terrain.three_points),width=3, start=90, extent=-180) self.canvas.create_arc(-self.terrain.three_points, self.terrain.height//2 - self.terrain.three_points, self.terrain.three_points, self.terrain.height - (self.terrain.height//2 - self.terrain.three_points),width=3, start=90, extent=-180)
@ -117,5 +131,6 @@ gui.root.bind("<Button-1>", gui.context_menu)
gui.root.bind("<Control-s>", gui.save) gui.root.bind("<Control-s>", gui.save)
gui.root.bind("<Control-o>", gui.browse_open) gui.root.bind("<Control-o>", gui.browse_open)
gui.root.bind("<Control-n>", gui.new) gui.root.bind("<Control-n>", gui.new)
gui.root.bind("<a>", gui.draw_actions)
gui.root.mainloop() gui.root.mainloop()

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