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@ -2,12 +2,12 @@ let game = { |
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bac: 1000, |
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joueur: 100, |
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inGame: false, |
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mise: 0 |
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mise: parseInt(document.getElementById("mise_input").value) |
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} |
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const bacDom = document.getElementById("banque_score") |
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const joueurDom = document.getElementById("joueur_score") |
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const tirageDom = document.getElementById("tirage") |
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bacDom.innerText = game.bac |
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joueurDom.innerText = game.joueur |
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@ -17,17 +17,20 @@ function nbAlea(){ |
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// Anime les rouleaux
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function rotate(rouleau, angle){ |
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return new Promise((resolve, reject) => { |
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let i = 0; |
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let interval = setInterval(() => { |
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if (i >= angle){ |
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rouleau.style.transform = 'rotate3d(1,0,0,'+angle+'deg)'; |
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clearInterval(interval); |
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resolve() |
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} |
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else { |
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i += 9; |
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rouleau.style.transform = 'rotate3d(1,0,0,'+i+'deg)'; |
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} |
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}, 5); |
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}) |
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} |
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@ -48,29 +51,33 @@ function tirette(){ |
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}, 20); |
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} |
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function tirage(){ |
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async function tirage(){ |
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let numbers = [nbAlea(), nbAlea(), nbAlea()] |
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rotate(document.getElementsByClassName("cube")[0], (Math.floor(Math.random()*15)*360) - (numbers[0]*36)); |
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rotate(document.getElementsByClassName("cube")[1], (Math.floor(Math.random()*15)*360) - (numbers[1]*36)); |
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rotate(document.getElementsByClassName("cube")[2], (Math.floor(Math.random()*15)*360) - (numbers[2]*36)); |
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await Promise.all([ |
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rotate(document.getElementsByClassName("cube")[0], (Math.floor(Math.random()*15)*360) - (numbers[0]*36)), |
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rotate(document.getElementsByClassName("cube")[1], (Math.floor(Math.random()*15)*360) - (numbers[1]*36)), |
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rotate(document.getElementsByClassName("cube")[2], (Math.floor(Math.random()*15)*360) - (numbers[2]*36)) |
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]) |
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return numbers |
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} |
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function jeu(){ |
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async function jeu(){ |
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if(game.inGame) return; |
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tirette() |
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game.inGame = true |
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game.mise = parseInt(document.getElementById("mise_input").value) |
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//game.mise = parseInt(document.getElementById("mise_input").value)
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if(game.mise > 100 || game.mise < 0 || game.mise > game.joueur){ |
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console.log("erreur: pas possible jouer") |
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game.inGame = false |
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return |
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} |
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tirette() |
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game.joueur -= game.mise |
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game.bac += game.mise |
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let tirageNumbers = tirage() //[2,1,2]
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let tirageNumbers = await tirage() //[2,1,2]
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//console.log(tirageNumbers)
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tirageDom.innerText = tirageNumbers |
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document.getElementById("tirage").innerText = tirageNumbers |
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let gain_retour = gain(tirageNumbers) |
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console.log(gain_retour) |
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@ -79,25 +86,27 @@ function jeu(){ |
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game.joueur += gain_retour |
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joueurDom.innerText = game.joueur |
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if(game.bac < 500){ |
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console.log("fin de partie") |
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} |
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console.log(game.mise) |
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if(game.bac < 500) console.log("fin de partie") |
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if(!game.jouer <= 0) game.inGame = false |
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} |
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function gain(tirage){ |
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if(tirage[0] == 9 && |
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tirage[1] == 9 && |
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tirage[2] == 9){ |
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return bac |
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return game.bac |
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} |
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else if(tirage[0] == tirage[1] && |
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tirage[1] == tirage[2]){ |
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return mise*6 |
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return game.mise*6 |
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} |
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else if(tirage[0] == tirage[1] || |
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tirage[0] == tirage[2] || |
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tirage[1] == tirage[2]){ |
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return mise*3 |
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return game.mise*3 |
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} |
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return 0 |
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} |
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@ -105,6 +114,13 @@ function regles(){ |
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//afficher règles
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} |
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document.getElementById("mise_input").addEventListener("input", (e)=>{ |
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let inputMise = e.target.value; |
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if(isNaN(inputMise)) e.target.value = game.mise |
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else game.mise = parseInt(e.target.value) |
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}) |
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for (let i = 0; i < 10; i++) { |
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//console.log(i);
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for (var j = 0; j < 3; j++) { |
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