Kalyax
2 years ago
commit
fb54e8fa4a
26 changed files with 1447 additions and 0 deletions
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# jeu_role |
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## Informations |
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Uniquement fonctionnel dans un terminal qui affiche les couleurs ANSI (CMD et Powershell ne marchent pas). |
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<br> |
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Utilisez les flèches directionnelles pour vous déplacer, TAB et ENTRÉE pour confirmer. |
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|
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## Référence |
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[getkey](https://github.com/kcsaff/getkey) pour récupérer les entrées de clavier |
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from game.personnage import * |
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from graphics.layers import PopUp |
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from random import randint |
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class Game: |
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def __init__(self): |
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self.personnage = None |
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self.ennemy = None |
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def late_init(self): |
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self.personnage = Personnage(" ", "Guerrier", "player") |
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self.ennemy = self.rand_ennemy() |
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def rand_ennemy(self): |
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classes = ["Guerrier", "Magicien", "Voleur", "Elfe"] |
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noms = ["Bill Gates", "Dark Vador", "Gargamel", "G-Man"] |
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return Personnage(noms[randint(0, 3)], classes[randint(0, 3)], "OPPONENT") |
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def init_personnage(self, nom, class_type): |
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self.personnage = Personnage(nom, class_type, "PLAYER") |
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def attack(self, attacker, victim): |
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atk_jet = attacker.jet_attaque() |
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def_jet = victim.jet_defense() |
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if (atk_jet >= def_jet): |
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rand = randint(1, 8) |
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victim.change_pdv(rand) |
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else: |
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rand = randint(1, 4) |
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attacker.change_pdv(rand) |
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if self.personnage.get_pdv() == 0: |
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for i in range(50): |
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PopUp(1, "Vous avez perdu! Relancez le jeu pour continuer...", True) |
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if self.ennemy.get_pdv() == 0: |
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self.ennemy = self.rand_ennemy() |
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potions = "" |
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inv = self.personnage.inventaire |
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if len(inv) >= 6: |
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potions = f"- Pas de potion car inventaire plein\n" |
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else: |
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maxpot = 3 |
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if len(inv) > 3: |
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maxpot = 6-len(inv) |
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for i in range(randint(0, maxpot)): |
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random = randint(5, 25) |
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inv.append(Material.POTION) |
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potions += f"- Potion de 10HP\n" |
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PopUp(1, f"Ennemi vaincu!\n{potions}") |
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self.personnage.change_exp(1) |
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from random import randint |
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from graphics.layers import Sprite |
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class Category: |
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def __init__(self, nom, __expcoef, inventaire): |
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self.nom = nom |
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self.pdv = __expcoef |
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self.inventaire = inventaire |
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class Material: |
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POTION = "POTION" |
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EPEE = "EPEE" |
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BATON = "BATON" |
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DAGUE = "DAGUE" |
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ARC = "ARC" |
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class Personnage: |
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def __init__(self, nom, cat, personnage_type): |
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self.nom = nom |
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self.__pdv = 20 |
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self.__exp = 1 |
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self.cat = cat |
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if cat == "Guerrier": |
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self.inventaire = [Material.EPEE, Material.POTION] |
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self.__expcoef = 10 |
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elif cat == "Magicien": |
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self.inventaire = [Material.BATON, Material.POTION] |
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self.__expcoef = 10 |
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elif cat == "Voleur": |
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self.inventaire = [Material.DAGUE, Material.POTION] |
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self.__expcoef = 3 |
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elif cat == "Elfe": |
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self.inventaire = [Material.ARC, Material.POTION] |
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self.__expcoef = 8 |
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Sprite(3, cat, personnage_type) |
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def jet_attaque(self): |
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damage = randint(1, 20) |
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self.change_exp(self.__expcoef * self.__exp) |
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return damage |
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def jet_defense(self): |
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damage = randint(1, 20) |
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self.change_exp(self.__expcoef * self.__exp) |
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return damage |
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def get_pdv(self): |
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return self.__pdv |
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def change_pdv(self, nb_pdv): |
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if self.__pdv - nb_pdv < 0: |
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self.__pdv = 0 |
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else: |
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self.__pdv -= nb_pdv |
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def get_xp(self): |
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return self.__exp |
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def change_exp(self, nb_exp): |
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if nb_exp > 0: |
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self.__exp += nb_exp |
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else: |
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raise ValueError("nb_exp attends un nombre positif") |
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def affiche_caracteristiques(self): |
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return (f"Nom: {self.nom}", |
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f"Type de classe: {self.cat}", |
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f"Vie: {self.__pdv}", |
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f"Expérience: {self.__exp}", |
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f"XPCOEF: {self.__expcoef}" |
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) |
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def affiche_inventaire(self): |
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return ["- "+item for item in self.inventaire] |
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@@@@@@& |
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@@@&&@&@@@@& |
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&@@%&@@%&@*@@@& |
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&@%&@@@%*,,,,@@% |
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&@&&*@@#,,@@@,@% |
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*&&**%@/*#*,,,#*/@,&* |
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%@@&@&&***,,,%&& |
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%&@@@@@#@@&%%%&#@& |
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&%#@&/##&%**,,,,,/%@& |
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***,,,,,,,,,***%%,,,,,****%&&&@@ @% |
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%#&@@@@@%@((((&@@@ @ |
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** (%&@@/(##%(//*#* ( |
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%@*/#%/&%(//*% |
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%*//(#% @#(/**% |
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@%&&&&@ @&&&&%@ |
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@%%###@ @###%%@ |
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@/, |
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@/### |
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%#/%%&@@@%& |
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@@*(%##&&@@%& |
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/@@@@@@& &&% |
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&%,@@,,@@ @( |
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@%&@&%&&@%&@@@% |
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@//**@ *%%%&%%&% |
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.@//*/& /#% %&/ |
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%@ &%/ |
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@% @&/ |
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%% &@ |
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&%#% @% |
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&&&&&& |
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&...*&(&& |
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., .%.%%%* |
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..... %%&&*(#&&####&&& |
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(##%%%&&%**#%&##&&#&& |
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((/&&&&&&%*##&&&#%&&&#( |
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.& .&&&(#*&&&&#&& |
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@@&&&%%/@(&&&#&#//** |
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.@ &&&&##%@@###&% ## |
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&&%&&%##%%@####% |
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%%&&&%%@@@@&### |
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%&&&&&&& @@@%% |
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**((( *((((@ |
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((### .%#%%# |
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(((#( .%%%%% |
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,,, |
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,,.%%%. |
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, ,.%%%. |
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,,,..,,. |
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,,..(((.,. |
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,.,,.///,. |
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,./(////,. |
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./,,*,,,. |
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.*,.**,, |
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,, *, |
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. . |
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from __future__ import absolute_import, print_function |
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import sys |
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from .platforms import platform, PlatformError, PlatformInvalid |
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try: |
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__platform = platform() |
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except PlatformError as err: |
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print('Error initializing standard platform: {}'.format(err.args[0]), |
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file=sys.stderr) |
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__platform = PlatformInvalid() |
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getkey = __platform.getkey |
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keys = __platform.keys |
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key = keys # alias |
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bang = __platform.bang |
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__version__ = '0.6.5' |
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# Which key(s) were pressed |
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# What chars to print (if any) |
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# Keycode(s) generating event |
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import string |
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from .unikeys import UnicodeAsciiKeys |
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# These are used for the names of ctrl keys, etc. |
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ASCII_NAMES = { |
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'\t': 'tab', |
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' ': 'space', # 0x20 |
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'!': 'exclamation', # 0x21 |
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'"': 'double quote', # 0x22 |
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'#': 'hash', # 0x23 |
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'$': 'dollar', # 0x24 |
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'%': 'percent', # 0x25 |
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'&': 'ampersand', # 0x26 |
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'\'': 'single quote', # 0x27 |
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'(': 'open paren', # 0x28 |
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')': 'close paren', # 0x29 |
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'*': 'asterisk', # 0x2a |
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'+': 'plus', # 0x2b |
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',': 'comma', # 0x2c |
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'-': 'minus', # 0x2d |
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'.': 'period', # 0x2e |
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'/': 'slash', # 0x2f |
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':': 'colon', # 0x3a |
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';': 'semicolon', # 0x3b |
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'<': 'less than', # 0x3c |
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'=': 'equals', # 0x3d |
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'>': 'greater than', # 0x3e |
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'?': 'question', # 0x3f |
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'@': 'at', # 0x40 |
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'[': 'left bracket', # 0x5b |
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'\\': 'backslash', # 0x5c |
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']': 'right bracket', # 0x5d |
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'^': 'caret', # 0x5e |
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'_': 'underscore', # 0x5f |
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'`': 'backtick', # 0x60 |
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'{': 'left brace', # 0x7b |
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'|': 'pipe', # 0x7c |
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'}': 'right brace', # 0x7d |
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'~': 'tilde', # 0x7e |
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} |
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class UnicodeKeys(object): |
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# Names from ftp://ftp.unicode.org/Public/UNIDATA/NamesList.txt |
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NULL = chr(0x00) |
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START_OF_HEADING = chr(0x01) |
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class JargonKeys(object): |
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BANG = '!' |
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SHRIEK = '!' |
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DOUBLE_QUOTE = '"' |
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QUOTE = '"' |
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NUMBER_SIGN = '#' |
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SHARP = '#' |
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OCTOTHORPE = '#' |
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BUCK = '$' |
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CASH = '$' |
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STRING = '$' |
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MOD = '%' |
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GRAPES = '%' |
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AMPERSAND = '&' |
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AMP = '&' |
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AND_SIGN = '&' |
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APOSTROPHE = '\'' |
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PRIME = '\'' |
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TICK = '\'' |
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STAR = '*' |
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SPLAT = '*' |
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GLOB = '*' |
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ADD = '+' |
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class IntercalKeys(object): |
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SPOT = '.' |
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TWO_SPOT = ':' |
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TAIL = ',' |
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HYBRID = ';' |
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MESH = '#' |
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HALF_MESH = '=' |
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SPARK = '\'' |
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BACKSPARK = '`' |
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WOW = '!' |
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WHAT = '?' |
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RABBIT_EARS = '"' |
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# RABBIT is `"` over `.` |
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SPIKE = '|' |
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DOUBLE_OH_SEVEN = '%' |
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WORM = '-' |
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ANGLE = '<' |
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RIGHT_ANGLE = '>' |
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WAX = '(' |
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WANE = ')' |
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U_TURN = '[' |
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U_TURN_BACK = ']' |
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EMBRACE = '{' |
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BRACELET = '}' |
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SPLAT = '*' |
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AMPERSAND = '&' |
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V = 'V' |
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BOOK = 'V' |
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# BOOKWORM is `-` over `V` |
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BIG_MONEY = '$' |
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# CHANGE is cent sign |
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SQUIGGLE = '~' |
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FLAT_WORM = '_' |
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# OVERLINE is line on top |
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INTERSECTION = '+' |
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SLAT = '/' |
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BACKSLAT = '\\' |
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WHIRLPOOL = '@' |
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# HOOKWORK is logical NOT symbol |
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SHARK = '^' |
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SHARKFIN = '^' |
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# BLOTCH is several characters smashed on top of each other |
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class VT100StandardModeKeys(object): |
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# http://www.braun-home.net/michael/mbedit/info/misc/VT100_commands.htm |
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# http://www.ccs.neu.edu/research/gpc/MSim/vona/terminal/VT100_Escape_Codes.html |
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F1 = '\x1bOP' |
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F2 = '\x1bOQ' |
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F3 = '\x1bOR' |
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F4 = '\x1bOS' |
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UP = '\x1b[A' |
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DOWN = '\x1b[B' |
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RIGHT = '\x1b[C' |
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LEFT = '\x1b[D' |
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class VT100ApplicationsModeKeys(object): |
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F1 = '\x1bOP' |
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F2 = '\x1bOQ' |
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F3 = '\x1bOR' |
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F4 = '\x1bOS' |
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UP = '\x1bOA' |
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DOWN = '\x1bOB' |
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RIGHT = '\x1bOC' |
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LEFT = '\x1bOD' |
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KEYPAD_0 = '\x1bOp' |
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KEYPAD_1 = '\x1bOq' |
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KEYPAD_2 = '\x1bOr' |
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KEYPAD_3 = '\x1bOs' |
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KEYPAD_4 = '\x1bOt' |
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KEYPAD_5 = '\x1bOu' |
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KEYPAD_6 = '\x1bOv' |
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KEYPAD_7 = '\x1bOw' |
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KEYPAD_8 = '\x1bOx' |
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KEYPAD_9 = '\x1bOy' |
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KEYPAD_MINUS = '\x1bOm' |
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KEYPAD_COMMA = '\x1bOl' |
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KEYPAD_PERIOD = '\x1bOn' |
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KEYPAD_ENTER = '\x1bOM' |
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class VT220Keys(object): |
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# F1-F5 didn't exist historically, but were added by later emulators |
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F1 = '\x1b[11~' |
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F2 = '\x1b[12~' |
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F3 = '\x1b[13~' |
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F4 = '\x1b[14~' |
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F5 = '\x1b[15~' |
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# Historical keys |
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F6 = '\x1b[17~' |
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F7 = '\x1b[18~' |
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F8 = '\x1b[19~' |
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F9 = '\x1b[20~' |
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F10 = '\x1b[21~' |
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F11 = '\x1b[23~' |
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F12 = '\x1b[24~' |
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# F13+ and key combinations to enter them are of limited usefulness today |
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class UnixKeys(object): |
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# Keys found experimentally, of unknown provenance |
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ESC = '\x1b' |
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HOME = '\x1b[H' |
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END = '\x1b[F' |
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PAGE_UP = '\x1b[5' |
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PAGE_DOWN = '\x1b[6' |
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ENTER = '\n' |
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CR = '\r' |
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BACKSPACE = '\x7f' |
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SPACE = ' ' |
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INSERT = '\x1b[2~' |
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DELETE = '\x1b[3~' |
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class AlternativeUnixFunctionKeys(object): |
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# Unsure origin: alternate V220 mode? |
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F1 = '\x1bO11~' |
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F2 = '\x1bO12~' |
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F3 = '\x1bO13~' |
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F4 = '\x1bO14~' |
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F5 = '\x1bO15~' |
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F6 = '\x1bO17~' |
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F7 = '\x1bO18~' |
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F8 = '\x1bO19~' |
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F9 = '\x1bO20~' |
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F10 = '\x1bO21~' |
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F11 = '\x1bO23~' |
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F12 = '\x1bO24~' |
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class WindowsKeys(object): |
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ESC = '\x1b' |
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LEFT = '\xe0K' |
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RIGHT = '\xe0M' |
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UP = '\xe0H' |
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DOWN = '\xe0P' |
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ENTER = '\r' |
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BACKSPACE = '\x08' |
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SPACE = ' ' |
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F1 = '\x00;' |
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F2 = '\x00<' |
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F3 = '\x00=' |
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F4 = '\x00>' |
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F5 = '\x00?' |
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F6 = '\x00@' |
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F7 = '\x00A' |
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F8 = '\x00B' |
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F9 = '\x00C' |
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F10 = '\x00D' |
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F11 = '\xe0\x85' |
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F12 = '\xe0\x86' |
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INSERT = '\xe0R' |
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DELETE = '\xe0S' |
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PAGE_UP = '\xe0I' |
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PAGE_DOWN = '\xe0Q' |
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HOME = '\xe0G' |
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END = '\xe0O' |
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CTRL_F1 = '\x00^' |
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CTRL_F2 = '\x00_' |
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CTRL_F3 = '\x00`' |
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CTRL_F4 = '\x00a' |
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CTRL_F5 = '\x00b' |
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CTRL_F6 = '\x00c' |
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CTRL_F7 = '\x00d' # Captured by something? |
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CTRL_F8 = '\x00e' |
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CTRL_F9 = '\x00f' |
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CTRL_F10 = '\x00g' |
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CTRL_F11 = '\xe0\x89' |
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CTRL_F12 = '\xe0\x8a' |
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CTRL_HOME = '\xe0w' |
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CTRL_END = '\xe0u' |
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CTRL_INSERT = '\xe0\x92' |
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CTRL_DELETE = '\xe0\x93' |
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CTRL_PAGE_DOWN = '\xe0v' |
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CTRL_2 = '\x00\x03' |
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CTRL_UP = '\xe0\x8d' |
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CTRL_DOWN = '\xe0\x91' |
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CTRL_LEFT = '\xe0s' |
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CTRL_RIGHT = '\xe0t' |
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CTRL_ALT_A = '\x00\x1e' |
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CTRL_ALT_B = '\x000' |
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CTRL_ALT_C = '\x00.' |
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CTRL_ALT_D = '\x00 ' |
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CTRL_ALT_E = '\x00\x12' |
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CTRL_ALT_F = '\x00!' |
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CTRL_ALT_G = '\x00"' |
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CTRL_ALT_H = '\x00#' |
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CTRL_ALT_I = '\x00\x17' |
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CTRL_ALT_J = '\x00$' |
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CTRL_ALT_K = '\x00%' |
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CTRL_ALT_L = '\x00&' |
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CTRL_ALT_M = '\x002' |
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CTRL_ALT_N = '\x001' |
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CTRL_ALT_O = '\x00\x18' |
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CTRL_ALT_P = '\x00\x19' |
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CTRL_ALT_Q = '\x00\x10' |
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CTRL_ALT_R = '\x00\x13' |
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CTRL_ALT_S = '\x00\x1f' |
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CTRL_ALT_T = '\x00\x14' |
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CTRL_ALT_U = '\x00\x16' |
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CTRL_ALT_V = '\x00/' |
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CTRL_ALT_W = '\x00\x11' |
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CTRL_ALT_X = '\x00-' |
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CTRL_ALT_Y = '\x00\x15' |
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CTRL_ALT_Z = '\x00,' |
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CTRL_ALT_1 = '\x00x' |
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CTRL_ALT_2 = '\x00y' |
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CTRL_ALT_3 = '\x00z' |
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CTRL_ALT_4 = '\x00{' |
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CTRL_ALT_5 = '\x00|' |
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CTRL_ALT_6 = '\x00}' |
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CTRL_ALT_7 = '\x00~' |
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CTRL_ALT_8 = '\x00\x7f' |
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CTRL_ALT_9 = '\x00\x80' |
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CTRL_ALT_0 = '\x00\x81' |
|||
CTRL_ALT_MINUS = '\x00\x82' |
|||
CTRL_ALT_EQUALS = '\x00x83' |
|||
CTRL_ALT_BACKSPACE = '\x00\x0e' |
|||
|
|||
ALT_F1 = '\x00h' |
|||
ALT_F2 = '\x00i' |
|||
ALT_F3 = '\x00j' |
|||
ALT_F4 = '\x00k' |
|||
ALT_F5 = '\x00l' |
|||
ALT_F6 = '\x00m' |
|||
ALT_F7 = '\x00n' |
|||
ALT_F8 = '\x00o' |
|||
ALT_F9 = '\x00p' |
|||
ALT_F10 = '\x00q' |
|||
ALT_F11 = '\xe0\x8b' |
|||
ALT_F12 = '\xe0\x8c' |
|||
ALT_HOME = '\x00\x97' |
|||
ALT_END = '\x00\x9f' |
|||
ALT_INSERT = '\x00\xa2' |
|||
ALT_DELETE = '\x00\xa3' |
|||
ALT_PAGE_UP = '\x00\x99' |
|||
ALT_PAGE_DOWN = '\x00\xa1' |
|||
ALT_LEFT = '\x00\x9b' |
|||
ALT_RIGHT = '\x00\x9d' |
|||
ALT_UP = '\x00\x98' |
|||
ALT_DOWN = '\x00\xa0' |
|||
|
|||
CTRL_ALT_LEFT_BRACKET = '\x00\x1a' |
|||
CTRL_ALT_RIGHT_BRACKET = '\x00\x1b' |
|||
CTRL_ALT_SEMICOLON = '\x00\'' |
|||
CTRL_ALT_SINGLE_QUOTE = '\x00(' |
|||
CTRL_ALT_ENTER = '\x00\x1c' |
|||
CTRL_ALT_SLASH = '\x005' |
|||
CTRL_ALT_PERIOD = '\x004' |
|||
CTRL_ALT_COMMA = '\x003' |
|||
|
|||
|
|||
class ControlKeys(object): |
|||
def __init__(self, format='CTRL_{}'): |
|||
for i in range(0x20): |
|||
low_char = chr(i) |
|||
high_char = chr(i + 0x40) |
|||
name = ASCII_NAMES.get(high_char, high_char).upper() |
|||
ctrl_name = format.format(name) |
|||
setattr(self, ctrl_name, low_char) |
|||
|
|||
|
|||
class AsciiKeys(object): |
|||
def __init__( |
|||
self, |
|||
lower_format='{}', upper_format='SHIFT_{}', digit_format='N{}', |
|||
ascii_names=ASCII_NAMES, |
|||
): |
|||
for letter in string.ascii_lowercase: |
|||
name = lower_format.format(letter.upper()) |
|||
setattr(self, name, letter) |
|||
for letter in string.ascii_uppercase: |
|||
name = upper_format.format(letter.upper()) |
|||
setattr(self, name, letter) |
|||
for digit in string.digits: |
|||
name = digit_format.format(digit) |
|||
setattr(self, name, digit) |
|||
for char, name in ascii_names.items(): |
|||
name = name.upper().replace(' ', '_') |
|||
setattr(self, name, char) |
|||
|
|||
|
|||
class Keys(object): |
|||
def __init__(self, keyclasses): |
|||
self.__names = dict() # Map of codes -> names |
|||
self.__codes = dict() # Map of names -> codes |
|||
|
|||
self.__escapes = set() |
|||
|
|||
for keyclass in keyclasses: |
|||
for name in dir(keyclass): |
|||
if self._is_key_name(name): |
|||
code = getattr(keyclass, name) |
|||
self.register(name, code) |
|||
|
|||
def register(self, name, code): |
|||
if name not in self.__codes: |
|||
self.__codes[name] = code |
|||
if code not in self.__names: |
|||
self.__names[code] = name |
|||
for i in range(len(code)): |
|||
self.__escapes.add(code[:i]) |
|||
|
|||
# Update towards canonicity |
|||
while True: |
|||
canon_code = self.canon(code) |
|||
canon_canon_code = self.canon(canon_code) |
|||
if canon_code != canon_canon_code: |
|||
self.__codes[self.name(code)] = canon_canon_code |
|||
else: |
|||
break |
|||
while True: |
|||
canon_name = self.name(self.code(name)) |
|||
canon_canon_name = self.name(self.code(canon_name)) |
|||
if canon_name != canon_canon_name: |
|||
self.__names[self.code(name)] = canon_canon_name |
|||
else: |
|||
break |
|||
|
|||
@property |
|||
def escapes(self): |
|||
return self.__escapes |
|||
|
|||
@property |
|||
def names(self): |
|||
return self.__codes.keys() |
|||
|
|||
def name(self, code): |
|||
return self.__names.get(code) |
|||
|
|||
def code(self, name): |
|||
return self.__codes.get(name) |
|||
|
|||
def canon(self, code): |
|||
name = self.name(code) |
|||
return self.code(name) if name else code |
|||
|
|||
def __getattr__(self, name): |
|||
code = self.code(name) |
|||
if code is not None: |
|||
return code |
|||
else: |
|||
return self.__getattribute__(name) |
|||
|
|||
def _is_key_name(self, name): |
|||
return name == name.upper() and not name.startswith('_') |
|||
|
|||
|
|||
def _make_escapes(codes): |
|||
escapes = set() |
|||
for code in codes: |
|||
for i in range(len(code)): |
|||
escapes.add(code[:i]) |
|||
return escapes |
|||
|
|||
|
|||
unix_keys = Keys([ |
|||
VT100StandardModeKeys(), |
|||
VT100ApplicationsModeKeys(), |
|||
VT220Keys(), |
|||
UnixKeys(), |
|||
AlternativeUnixFunctionKeys(), |
|||
AsciiKeys(), |
|||
ControlKeys(), |
|||
UnicodeAsciiKeys(), |
|||
JargonKeys(), |
|||
IntercalKeys() |
|||
]) |
|||
windows_keys = Keys([ |
|||
WindowsKeys(), |
|||
AsciiKeys(), |
|||
ControlKeys(), |
|||
UnicodeAsciiKeys(), |
|||
JargonKeys(), |
|||
IntercalKeys() |
|||
]) |
|||
|
|||
|
|||
PLATFORM_KEYS = { |
|||
'unix': unix_keys, |
|||
'windows': windows_keys, |
|||
} |
@ -0,0 +1,238 @@ |
|||
# -*- coding: utf-8 -*- |
|||
# Initially taken from: |
|||
# http://code.activestate.com/recipes/134892/ |
|||
# Thanks to Danny Yoo |
|||
|
|||
from __future__ import absolute_import, print_function |
|||
from contextlib import contextmanager |
|||
import codecs |
|||
import os |
|||
import sys |
|||
from .keynames import PLATFORM_KEYS |
|||
|
|||
|
|||
class PlatformError(Exception): |
|||
pass |
|||
|
|||
|
|||
class Platform(object): |
|||
def __init__(self, keys=None, interrupts=None): |
|||
keys = keys or self.KEYS |
|||
|
|||
if isinstance(keys, str): |
|||
keys = PLATFORM_KEYS[keys] |
|||
self.key = self.keys = keys |
|||
if interrupts is None: |
|||
interrupts = self.INTERRUPTS |
|||
self.interrupts = { |
|||
self.keys.code(name): action |
|||
for name, action in interrupts.items() |
|||
} |
|||
|
|||
assert( |
|||
self.__class__.getchar != Platform.getchar or |
|||
self.__class__.getchars != Platform.getchars |
|||
) |
|||
|
|||
def getkey(self, blocking=True): |
|||
buffer = '' |
|||
for c in self.getchars(blocking): |
|||
buffer += c |
|||
if buffer not in self.keys.escapes: |
|||
break |
|||
|
|||
keycode = self.keys.canon(buffer) |
|||
if keycode in self.interrupts: |
|||
interrupt = self.interrupts[keycode] |
|||
if isinstance(interrupt, BaseException) or \ |
|||
issubclass(interrupt, BaseException): |
|||
raise interrupt |
|||
else: |
|||
raise NotImplementedError('Unimplemented interrupt: {!r}' |
|||
.format(interrupt)) |
|||
return keycode |
|||
|
|||
def bang(self): |
|||
while True: |
|||
code = self.getkey(True) |
|||
name = self.keys.name(code) or '???' |
|||
print('{} = {!r}'.format(name, code)) |
|||
|
|||
# You MUST override at least one of the following |
|||
def getchars(self, blocking=True): |
|||
char = self.getchar(blocking) |
|||
while char: |
|||
yield char |
|||
char = self.getchar(False) |
|||
|
|||
def getchar(self, blocking=True): |
|||
for char in self.getchars(blocking): |
|||
return char |
|||
else: |
|||
return None |
|||
|
|||
|
|||
class PlatformUnix(Platform): |
|||
KEYS = 'unix' |
|||
INTERRUPTS = {'CTRL_C': KeyboardInterrupt} |
|||
|
|||
def __init__(self, keys=None, interrupts=None, |
|||
stdin=None, select=None, tty=None, termios=None): |
|||
"""Make Unix Platform object. |
|||
|
|||
Arguments: |
|||
keys (Keys): Keys object to use for escapes & names. |
|||
interrupts (dict): Map of keys to interrupt actions |
|||
(Ctrl-C -> KeyboardInterrupt by default) |
|||
stdin (file descriptor): file object to use (stdin by default) |
|||
select (callable): select function (select.select by default) |
|||
tty (module): tty module |
|||
termios (module): termios module |
|||
""" |
|||
super(PlatformUnix, self).__init__(keys, interrupts) |
|||
self.stdin = stdin or sys.stdin |
|||
if not select: |
|||
from select import select |
|||
if not tty: |
|||
import tty |
|||
if not termios: |
|||
import termios |
|||
self.select = select |
|||
self.tty = tty |
|||
self.termios = termios |
|||
|
|||
try: |
|||
self.__decoded_stream = OSReadWrapper(self.stdin) |
|||
except Exception as err: |
|||
raise PlatformError('Cannot use unix platform on non-file-like stream') |
|||
|
|||
def fileno(self): |
|||
return self.__decoded_stream.fileno() |
|||
|
|||
@contextmanager |
|||
def context(self): |
|||
fd = self.fileno() |
|||
old_settings = self.termios.tcgetattr(fd) |
|||
self.tty.setcbreak(fd) |
|||
try: |
|||
yield |
|||
finally: |
|||
self.termios.tcsetattr( |
|||
fd, self.termios.TCSADRAIN, old_settings |
|||
) |
|||
|
|||
def getchars(self, blocking=True): |
|||
"""Get characters on Unix.""" |
|||
with self.context(): |
|||
if blocking: |
|||
yield self.__decoded_stream.read(1) |
|||
while self.select([self.fileno()], [], [], 0)[0]: |
|||
yield self.__decoded_stream.read(1) |
|||
|
|||
|
|||
class OSReadWrapper(object): |
|||
"""Wrap os.read binary input with encoding in standard stream interface. |
|||
|
|||
We need this since os.read works more consistently on unix, but only |
|||
returns byte strings. Since the user might be typing on an international |
|||
keyboard or pasting unicode, we need to decode that. Fortunately |
|||
python's stdin has the fileno & encoding attached to it, so we can |
|||
just use that. |
|||
""" |
|||
def __init__(self, stream, encoding=None): |
|||
"""Construct os.read wrapper. |
|||
|
|||
Arguments: |
|||
stream (file object): File object to read. |
|||
encoding (str): Encoding to use (gets from stream by default) |
|||
""" |
|||
self.__stream = stream |
|||
self.__fd = stream.fileno() |
|||
self.encoding = encoding or stream.encoding |
|||
self.__decoder = codecs.getincrementaldecoder(self.encoding)() |
|||
|
|||
def fileno(self): |
|||
return self.__fd |
|||
|
|||
@property |
|||
def buffer(self): |
|||
return self.__stream.buffer |
|||
|
|||
def read(self, chars): |
|||
buffer = '' |
|||
while len(buffer) < chars: |
|||
buffer += self.__decoder.decode(os.read(self.__fd, 1)) |
|||
return buffer |
|||
|
|||
|
|||
class PlatformWindows(Platform): |
|||
KEYS = 'windows' |
|||
INTERRUPTS = {'CTRL_C': KeyboardInterrupt} |
|||
|
|||
def __init__(self, keys=None, interrupts=None, msvcrt=None): |
|||
super(PlatformWindows, self).__init__(keys, interrupts) |
|||
if msvcrt is None: |
|||
import msvcrt |
|||
self.msvcrt = msvcrt |
|||
|
|||
def getchars(self, blocking=True): |
|||
"""Get characters on Windows.""" |
|||
|
|||
if blocking: |
|||
yield self.msvcrt.getch() |
|||
while self.msvcrt.kbhit(): |
|||
yield self.msvcrt.getch() |
|||
|
|||
|
|||
class PlatformTest(Platform): |
|||
KEYS = 'unix' |
|||
INTERRUPTS = {} |
|||
|
|||
def __init__(self, chars='', keys=None, interrupts=None): |
|||
super(PlatformTest, self).__init__(keys, interrupts) |
|||
self.chars = chars |
|||
self.index = 0 |
|||
|
|||
def getchar(self, blocking=True): |
|||
if self.index >= len(self.chars) and not blocking: |
|||
return '' |
|||
else: |
|||
char = self.chars[self.index] |
|||
self.index += 1 |
|||
return char |
|||
|
|||
|
|||
class PlatformInvalid(Platform): |
|||
KEYS = 'unix' |
|||
INTERRUPTS = {'CTRL_C': KeyboardInterrupt} |
|||
|
|||
def getchar(self, blocking=True): |
|||
raise RuntimeError('Cannot getkey on invalid platform!') |
|||
|
|||
|
|||
def windows_or_unix(*args, **kwargs): |
|||
try: |
|||
import msvcrt |
|||
except ImportError: |
|||
return PlatformUnix(*args, **kwargs) |
|||
else: |
|||
return PlatformWindows(*args, **kwargs) |
|||
|
|||
|
|||
PLATFORMS = [ |
|||
('linux', PlatformUnix), |
|||
('darwin', PlatformUnix), |
|||
('win32', PlatformWindows), |
|||
('cygwin', windows_or_unix), |
|||
] |
|||
|
|||
|
|||
def platform(name=None, keys=None, interrupts=None): |
|||
name = name or sys.platform |
|||
for prefix, ctor in PLATFORMS: |
|||
if name.startswith(prefix): |
|||
return ctor(keys=keys, interrupts=interrupts) |
|||
else: |
|||
raise NotImplementedError('Unknown platform {!r}'.format(name)) |
|||
|
|||
|
@ -0,0 +1,167 @@ |
|||
class UnicodeAsciiKeys(object): |
|||
NULL = '\x00' |
|||
START_OF_HEADING = '\x01' |
|||
START_OF_TEXT = '\x02' |
|||
END_OF_TEXT = '\x03' |
|||
END_OF_TRANSMISSION = '\x04' |
|||
ENQUIRY = '\x05' |
|||
ACKNOWLEDGE = '\x06' |
|||
BELL = '\x07' |
|||
BACKSPACE = '\x08' |
|||
CHARACTER_TABULATION = '\t' |
|||
HORIZONTAL_TABULATION = '\t' |
|||
TAB = '\t' |
|||
LINE_FEED = '\n' |
|||
NEW_LINE = '\n' |
|||
END_OF_LINE = '\n' |
|||
LINE_TABULATION = '\x0b' |
|||
VERTICAL_TABULATION = '\x0b' |
|||
FORM_FEED = '\x0c' |
|||
CARRIAGE_RETURN = '\r' |
|||
SHIFT_OUT = '\x0e' |
|||
SHIFT_IN = '\x0f' |
|||
DATA_LINK_ESCAPE = '\x10' |
|||
DEVICE_CONTROL_ONE = '\x11' |
|||
DEVICE_CONTROL_TWO = '\x12' |
|||
DEVICE_CONTROL_THREE = '\x13' |
|||
DEVICE_CONTROL_FOUR = '\x14' |
|||
NEGATIVE_ACKNOWLEDGE = '\x15' |
|||
SYNCHRONOUS_IDLE = '\x16' |
|||
END_OF_TRANSMISSION_BLOCK = '\x17' |
|||
CANCEL = '\x18' |
|||
END_OF_MEDIUM = '\x19' |
|||
SUBSTITUTE = '\x1a' |
|||
ESCAPE = '\x1b' |
|||
INFORMATION_SEPARATOR_FOUR = '\x1c' |
|||
FILE_SEPARATOR = '\x1c' |
|||
INFORMATION_SEPARATOR_THREE = '\x1d' |
|||
GROUP_SEPARATOR = '\x1d' |
|||
INFORMATION_SEPARATOR_TWO = '\x1e' |
|||
RECORD_SEPARATOR = '\x1e' |
|||
INFORMATION_SEPARATOR_ONE = '\x1f' |
|||
UNIT_SEPARATOR = '\x1f' |
|||
SPACE = ' ' |
|||
EXCLAMATION_MARK = '!' |
|||
FACTORIAL = '!' |
|||
BANG = '!' |
|||
QUOTATION_MARK = '"' |
|||
NUMBER_SIGN = '#' |
|||
POUND_SIGN = '#' |
|||
HASH = '#' |
|||
CROSSHATCH = '#' |
|||
OCTOTHORPE = '#' |
|||
DOLLAR_SIGN = '$' |
|||
ESCUDO = '$' |
|||
PERCENT_SIGN = '%' |
|||
AMPERSAND = '&' |
|||
APOSTROPHE = "'" |
|||
APOSTROPHE_QUOTE = "'" |
|||
APL_QUOTE = "'" |
|||
LEFT_PARENTHESIS = '(' |
|||
OPENING_PARENTHESIS = '(' |
|||
RIGHT_PARENTHESIS = ')' |
|||
CLOSING_PARENTHESIS = ')' |
|||
ASTERISK = '*' |
|||
STAR = '*' |
|||
PLUS_SIGN = '+' |
|||
COMMA = ',' |
|||
DECIMAL_SEPARATOR = ',' |
|||
HYPHEN_MINUS = '-' |
|||
HYPHEN_OR_MINUS_SIGN = '-' |
|||
FULL_STOP = '.' |
|||
PERIOD = '.' |
|||
DOT = '.' |
|||
DECIMAL_POINT = '.' |
|||
SOLIDUS = '/' |
|||
SLASH = '/' |
|||
VIRGULE = '/' |
|||
DIGIT_ZERO = '0' |
|||
DIGIT_ONE = '1' |
|||
DIGIT_TWO = '2' |
|||
DIGIT_THREE = '3' |
|||
DIGIT_FOUR = '4' |
|||
DIGIT_FIVE = '5' |
|||
DIGIT_SIX = '6' |
|||
DIGIT_SEVEN = '7' |
|||
DIGIT_EIGHT = '8' |
|||
DIGIT_NINE = '9' |
|||
COLON = ':' |
|||
SEMICOLON = ';' |
|||
LESS_THAN_SIGN = '<' |
|||
EQUALS_SIGN = '=' |
|||
GREATER_THAN_SIGN = '>' |
|||
QUESTION_MARK = '?' |
|||
COMMERCIAL_AT = '@' |
|||
AT_SIGN = '@' |
|||
LATIN_CAPITAL_LETTER_A = 'A' |
|||
LATIN_CAPITAL_LETTER_B = 'B' |
|||
LATIN_CAPITAL_LETTER_C = 'C' |
|||
LATIN_CAPITAL_LETTER_D = 'D' |
|||
LATIN_CAPITAL_LETTER_E = 'E' |
|||
LATIN_CAPITAL_LETTER_F = 'F' |
|||
LATIN_CAPITAL_LETTER_G = 'G' |
|||
LATIN_CAPITAL_LETTER_H = 'H' |
|||
LATIN_CAPITAL_LETTER_I = 'I' |
|||
LATIN_CAPITAL_LETTER_J = 'J' |
|||
LATIN_CAPITAL_LETTER_K = 'K' |
|||
LATIN_CAPITAL_LETTER_L = 'L' |
|||
LATIN_CAPITAL_LETTER_M = 'M' |
|||
LATIN_CAPITAL_LETTER_N = 'N' |
|||
LATIN_CAPITAL_LETTER_O = 'O' |
|||
LATIN_CAPITAL_LETTER_P = 'P' |
|||
LATIN_CAPITAL_LETTER_Q = 'Q' |
|||
LATIN_CAPITAL_LETTER_R = 'R' |
|||
LATIN_CAPITAL_LETTER_S = 'S' |
|||
LATIN_CAPITAL_LETTER_T = 'T' |
|||
LATIN_CAPITAL_LETTER_U = 'U' |
|||
LATIN_CAPITAL_LETTER_V = 'V' |
|||
LATIN_CAPITAL_LETTER_W = 'W' |
|||
LATIN_CAPITAL_LETTER_X = 'X' |
|||
LATIN_CAPITAL_LETTER_Y = 'Y' |
|||
LATIN_CAPITAL_LETTER_Z = 'Z' |
|||
LEFT_SQUARE_BRACKET = '[' |
|||
OPENING_SQUARE_BRACKET = '[' |
|||
REVERSE_SOLIDUS = '\\' |
|||
BACKSLASH = '\\' |
|||
RIGHT_SQUARE_BRACKET = ']' |
|||
CLOSING_SQUARE_BRACKET = ']' |
|||
CIRCUMFLEX_ACCENT = '^' |
|||
LOW_LINE = '_' |
|||
SPACING_UNDERSCORE = '_' |
|||
GRAVE_ACCENT = '`' |
|||
LATIN_SMALL_LETTER_A = 'a' |
|||
LATIN_SMALL_LETTER_B = 'b' |
|||
LATIN_SMALL_LETTER_C = 'c' |
|||
LATIN_SMALL_LETTER_D = 'd' |
|||
LATIN_SMALL_LETTER_E = 'e' |
|||
LATIN_SMALL_LETTER_F = 'f' |
|||
LATIN_SMALL_LETTER_G = 'g' |
|||
LATIN_SMALL_LETTER_H = 'h' |
|||
LATIN_SMALL_LETTER_I = 'i' |
|||
LATIN_SMALL_LETTER_J = 'j' |
|||
LATIN_SMALL_LETTER_K = 'k' |
|||
LATIN_SMALL_LETTER_L = 'l' |
|||
LATIN_SMALL_LETTER_M = 'm' |
|||
LATIN_SMALL_LETTER_N = 'n' |
|||
LATIN_SMALL_LETTER_O = 'o' |
|||
LATIN_SMALL_LETTER_P = 'p' |
|||
LATIN_SMALL_LETTER_Q = 'q' |
|||
LATIN_SMALL_LETTER_R = 'r' |
|||
LATIN_SMALL_LETTER_S = 's' |
|||
LATIN_SMALL_LETTER_T = 't' |
|||
LATIN_SMALL_LETTER_U = 'u' |
|||
LATIN_SMALL_LETTER_V = 'v' |
|||
LATIN_SMALL_LETTER_W = 'w' |
|||
LATIN_SMALL_LETTER_X = 'x' |
|||
LATIN_SMALL_LETTER_Y = 'y' |
|||
LATIN_SMALL_LETTER_Z = 'z' |
|||
LEFT_CURLY_BRACKET = '{' |
|||
OPENING_CURLY_BRACKET = '{' |
|||
LEFT_BRACE = '{' |
|||
VERTICAL_LINE = '|' |
|||
VERTICAL_BAR = '|' |
|||
RIGHT_CURLY_BRACKET = '}' |
|||
CLOSING_CURLY_BRACKET = '}' |
|||
RIGHT_BRACE = '}' |
|||
TILDE = '~' |
|||
DELETE = '\x7f' |
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@ -0,0 +1,44 @@ |
|||
class Colors: |
|||
RESET = '\33[0m' |
|||
BOLD = '\33[1m' |
|||
ITALIC = '\33[3m' |
|||
URL = '\33[4m' |
|||
BLINK = '\33[5m' |
|||
BLINK2 = '\33[6m' |
|||
SELECTED = '\33[7m' |
|||
|
|||
BLACK = '\33[30m' |
|||
RED = '\33[31m' |
|||
GREEN = '\33[32m' |
|||
YELLOW = '\33[33m' |
|||
BLUE = '\33[34m' |
|||
VIOLET = '\33[35m' |
|||
BEIGE = '\33[36m' |
|||
WHITE = '\33[37m' |
|||
|
|||
BLACKBG = '\33[40m' |
|||
REDBG = '\33[41m' |
|||
GREENBG = '\33[42m' |
|||
YELLOWBG = '\33[43m' |
|||
BLUEBG = '\33[44m' |
|||
VIOLETBG = '\33[45m' |
|||
BEIGEBG = '\33[46m' |
|||
WHITEBG = '\33[47m' |
|||
|
|||
GREY = '\33[90m' |
|||
RED2 = '\33[91m' |
|||
GREEN2 = '\33[92m' |
|||
YELLOW2 = '\33[93m' |
|||
BLUE2 = '\33[94m' |
|||
VIOLET2 = '\33[95m' |
|||
BEIGE2 = '\33[96m' |
|||
WHITE2 = '\33[97m' |
|||
|
|||
GREYBG = '\33[100m' |
|||
REDBG2 = '\33[101m' |
|||
GREENBG2 = '\33[102m' |
|||
YELLOWBG2 = '\33[103m' |
|||
BLUEBG2 = '\33[104m' |
|||
VIOLETBG2 = '\33[105m' |
|||
BEIGEBG2 = '\33[106m' |
|||
WHITEBG2 = '\33[107m' |
@ -0,0 +1,98 @@ |
|||
import os |
|||
from graphics.colors import Colors |
|||
|
|||
class Screen: |
|||
"""Moteur graphique basé sur des claques""" |
|||
instance = None |
|||
|
|||
def __init__(self, game): |
|||
Screen.instance = self |
|||
|
|||
size = os.get_terminal_size() |
|||
if size.columns < 120 or size.lines < 30: |
|||
raise OSError("terminal is too small") |
|||
self.x = size.columns |
|||
self.y = size.lines - 2 |
|||
self.frame = {} |
|||
self.__layers = {} |
|||
self.handlers = [] |
|||
|
|||
game.late_init() |
|||
self.game = game |
|||
|
|||
def set_layer(self, layer): |
|||
self.__layers[layer.name] = layer |
|||
|
|||
def del_layer(self, name): |
|||
del self.__layers[name] |
|||
|
|||
def get_layer(self, name): |
|||
if not name in self.__layers.keys(): |
|||
raise ValueError("unknown key") |
|||
return self.__layers[name] |
|||
|
|||
def __combine_layers(self): |
|||
self.frame = {} |
|||
layers = sorted(self.__layers.values(), key=lambda layer: layer.z_index) |
|||
for layer in layers: |
|||
layer.draw() |
|||
self.frame.update(layer.frame) |
|||
|
|||
def draw(self): |
|||
self.__combine_layers() |
|||
buffer = "" |
|||
for y in range(self.y): |
|||
for x in range(self.x): |
|||
if (x, y) in self.frame: |
|||
buffer += self.frame[(x, y)] |
|||
else: |
|||
buffer += " " |
|||
buffer += "\n" |
|||
print("\033[H\033[J", end="") |
|||
print(buffer) |
|||
|
|||
def send_key(self, key): |
|||
"""Envoie les touches reçues à tous les calques actifs""" |
|||
for layer in list(self.__layers.values()): |
|||
if layer.handle_keys == True: |
|||
layer.key_handler(key) |
|||
|
|||
|
|||
class Layer: |
|||
def __init__(self, z_index, name): |
|||
self.name = name |
|||
self.frame = {} |
|||
self.z_index = z_index |
|||
self.x = Screen.instance.x |
|||
self.y = Screen.instance.y |
|||
self.handle_keys = True |
|||
|
|||
Screen.instance.set_layer(self) |
|||
|
|||
def put_char(self, char, x, y, colors=[]): |
|||
if x > self.x or x < 0 or y > self.y or y < 0: |
|||
raise ValueError("out of range pixel") |
|||
self.frame[(x, y)] = "".join(colors) + char + Colors.RESET |
|||
|
|||
def put_string(self, string, x, y, colors=[]): |
|||
if x > self.x or x < 0 or y > self.y or y < 0: |
|||
raise ValueError("out of range pixel") |
|||
string = string.split("\n") |
|||
for string_y in range(len(string)): |
|||
for string_x in range(len(string[string_y])): |
|||
self.frame[(x+string_x, y+string_y)] = "".join(colors) + string[string_y][string_x] + Colors.RESET |
|||
|
|||
def rect(self, x1, y1, x2, y2, colors=[], template=' '): |
|||
if (x1 > self.x or x1 < 0 or y1 > self.y or y1 < 0) or (x2 > self.x or x2 < 0 or y2 > self.y or y2 < 0): |
|||
raise ValueError("out of range pixel") |
|||
if len(template) > 1: |
|||
raise ValueError("template should be 1 char long") |
|||
for x in range(x1, x2+1): |
|||
for y in range(y1, y2+1): |
|||
self.frame[(x, y)] = "".join(colors) + template + Colors.RESET |
|||
|
|||
def draw(self): |
|||
self.frame = {} |
|||
|
|||
def key_handler(self): |
|||
pass |
@ -0,0 +1,10 @@ |
|||
from threading import Thread |
|||
from getkey import getkey |
|||
|
|||
def __listener(screen): |
|||
while True: |
|||
key = getkey() |
|||
screen.send_key(key) |
|||
|
|||
def build_thread(screen): |
|||
return Thread(target=__listener, args=(screen,)) |
@ -0,0 +1,173 @@ |
|||
from graphics.colors import Colors |
|||
from graphics.engine import Layer |
|||
|
|||
from graphics.engine import Screen |
|||
|
|||
from getkey import keys |
|||
from re import match |
|||
|
|||
class GUI(Layer): |
|||
"""Calque du menu principal""" |
|||
def __init__(self, z_index): |
|||
super().__init__(z_index, "gui") |
|||
self.__current = 0 |
|||
self.__buttons = ["Attaquer", "Inventaire"] |
|||
self.__inventaire = False |
|||
self.handle_keys = False |
|||
|
|||
self.__page = 1 |
|||
|
|||
def draw(self): |
|||
super().draw() |
|||
if self.__inventaire == False: |
|||
x = 1 |
|||
for button in self.__buttons: |
|||
color = (Colors.REDBG, Colors.BLACK) if self.__buttons[self.__current] == button else (Colors.WHITEBG, Colors.BLACK) |
|||
self.put_string(button, x, self.y-10, color) |
|||
x += len(button)+1 |
|||
|
|||
stats = Screen.instance.game.personnage.affiche_caracteristiques() |
|||
for i in range(5): |
|||
self.put_string(stats[i], 1, self.y-8+i, [Colors.RED2]) |
|||
|
|||
ennemy_stats = Screen.instance.game.ennemy.affiche_caracteristiques() |
|||
for i in range(5): |
|||
self.put_string(ennemy_stats[i], self.x-(self.x-2)//3, self.y-8+i, [Colors.BLUE2]) |
|||
|
|||
else: |
|||
x = 1 |
|||
for button in self.__buttons: |
|||
color = (Colors.REDBG, Colors.BLACK) if self.__buttons[self.__current] == button else (Colors.WHITEBG, Colors.BLACK) |
|||
self.put_string(button, x, self.y-10, color) |
|||
x += len(button)+1 |
|||
|
|||
self.put_string("Votre inventaire:", 1, self.y-8, [Colors.RED2]) |
|||
stats = Screen.instance.game.personnage.affiche_inventaire() |
|||
for i in range(len(stats)): |
|||
self.put_string(stats[i], 1, self.y-7+i, [Colors.RED2]) |
|||
|
|||
return self |
|||
|
|||
def key_handler(self, key): |
|||
if key == keys.RIGHT and self.__current < len(self.__buttons)-1: |
|||
self.__current += 1 |
|||
elif key == keys.LEFT and self.__current > 0: |
|||
self.__current -= 1 |
|||
elif key == keys.ENTER: |
|||
if self.__inventaire == False: |
|||
if self.__current == 0: |
|||
attacker = Screen.instance.game.personnage |
|||
victim = Screen.instance.game.ennemy |
|||
Screen.instance.game.attack(attacker, victim) |
|||
elif self.__current == 1: |
|||
self.__inventaire = True |
|||
self.__buttons = ["Retour", "Utiliser une potion"] |
|||
else: |
|||
if self.__current == 0: |
|||
self.__inventaire = False |
|||
self.__buttons = ["Attaquer", "Inventaire"] |
|||
elif self.__current == 1: |
|||
perso = Screen.instance.game.personnage |
|||
for item in range(len(perso.inventaire)): |
|||
if perso.inventaire[item] == "POTION": |
|||
perso.change_pdv(-10) |
|||
del perso.inventaire[item] |
|||
break |
|||
|
|||
|
|||
|
|||
class StartPopUp(Layer): |
|||
"""Calque du menu de lancement""" |
|||
def __init__(self, z_index): |
|||
super().__init__(z_index, "popup") |
|||
self.__classes = ["Guerrier", "Magicien", "Voleur", "Elfe"] |
|||
self.__choosen_class = 0 |
|||
self.__username = "" |
|||
self.__missing_un = False |
|||
|
|||
def draw(self): |
|||
super().draw() |
|||
#bg |
|||
self.rect(self.x//3, self.y//6, self.x*2//3, self.y//4 + self.y//3, Colors.WHITEBG) |
|||
#name |
|||
self.put_string("Nom: (A-z)", self.x//3 + 1, self.y//6 + 1, [Colors.WHITEBG, Colors.BLACK]) |
|||
self.rect(self.x//3 + 1, self.y//6 + 2, self.x*2//3 - 2, self.y//6 + 2, Colors.REDBG if self.__missing_un else Colors.BLACKBG) |
|||
self.put_string(self.__username, self.x//3 + 1, self.y//6 + 2, [Colors.WHITE, Colors.BLACKBG]) |
|||
#Classes |
|||
self.put_string("Classe perso.: (Flèches)", self.x//3 + 1, self.y//6 + 4, [Colors.WHITEBG, Colors.BLACK]) |
|||
y = 0 |
|||
for user_class in self.__classes: |
|||
colors = [Colors.REDBG, Colors.BLACK] if y == self.__choosen_class else [Colors.GREYBG, Colors.WHITE] |
|||
self.put_string(user_class, self.x//3 + 2, self.y//6 + 5 + y, colors) |
|||
y += 1 |
|||
|
|||
self.put_string("TAB pour confirmer", self.x//3 + 1, self.y//4 + self.y//3 -1, [Colors.WHITEBG, Colors.BLACK]) |
|||
|
|||
return self |
|||
|
|||
def key_handler(self, key): |
|||
if match("[a-zA-Z]", key): |
|||
self.__username += key |
|||
elif key == keys.BACKSPACE: |
|||
self.__username = self.__username[:-1] |
|||
elif key == keys.UP and self.__choosen_class > 0: |
|||
self.__choosen_class -= 1 |
|||
elif key == keys.DOWN and self.__choosen_class < 3: |
|||
self.__choosen_class += 1 |
|||
elif key == keys.TAB: |
|||
if len(self.__username) == 0: |
|||
self.__missing_un = True |
|||
return |
|||
Screen.instance.get_layer("gui").handle_keys = True |
|||
Screen.instance.del_layer("popup") |
|||
Screen.instance.game.init_personnage(self.__username, self.__classes[self.__choosen_class]) |
|||
|
|||
class PopUp(Layer): |
|||
"""Calque du menu de lancement""" |
|||
def __init__(self, z_index, message, block=False): |
|||
super().__init__(z_index, "popup") |
|||
self.message = message |
|||
self.block = block |
|||
Screen.instance.get_layer("gui").handle_keys = False |
|||
|
|||
def draw(self): |
|||
super().draw() |
|||
self.rect(self.x//3, self.y//6, self.x*2//3, self.y//4 + self.y//3, Colors.WHITEBG) |
|||
length = (self.x*2//3-1) - (self.x//3+1) |
|||
x = 0 |
|||
y = 0 |
|||
for char in self.message: |
|||
if char == "\n": |
|||
x = 0 |
|||
y += 1 |
|||
continue |
|||
self.put_char(char, self.x//3 + 1 + x, self.y//6 + 1 + y, [Colors.WHITEBG, Colors.BLACK]) |
|||
x += 1 |
|||
if x == length: |
|||
x = 0 |
|||
y += 1 |
|||
|
|||
if not self.block: |
|||
self.put_string("TAB pour confirmer", self.x//3 + 1, self.y//4 + self.y//3 -1, [Colors.WHITEBG, Colors.BLACK]) |
|||
|
|||
return self |
|||
|
|||
def key_handler(self, key): |
|||
if key == keys.TAB and not self.block: |
|||
Screen.instance.get_layer("gui").handle_keys = True |
|||
Screen.instance.del_layer("popup") |
|||
|
|||
class Sprite(Layer): |
|||
def __init__(self, z_index, sprite_name, personnage_type): |
|||
super().__init__(z_index, personnage_type) |
|||
self.personnage_type = personnage_type |
|||
self.sprite_name = sprite_name |
|||
|
|||
def draw(self): |
|||
super().draw() |
|||
with open(f"game/sprites/{self.sprite_name}.txt", "r") as sprite: |
|||
pos = (1, 1) if self.personnage_type == "PLAYER" else (Screen.instance.x*2//3+1, 1) |
|||
self.put_string(sprite.read(), *pos) |
|||
|
|||
def key_handler(self, key): |
|||
pass |
@ -0,0 +1,21 @@ |
|||
from game.personnage import * |
|||
from game.core import Game |
|||
|
|||
import graphics.layers as layers |
|||
from graphics.engine import Screen |
|||
import graphics.key_listener as listener |
|||
|
|||
from time import sleep |
|||
|
|||
if __name__ == "__main__": |
|||
#Initialise la partie graphique |
|||
game = Game() |
|||
screen = Screen(game) |
|||
layers.StartPopUp(1) |
|||
layers.GUI(2) |
|||
|
|||
listener.build_thread(screen).start() |
|||
|
|||
while True: |
|||
screen.draw() |
|||
sleep(0.4) |
Loading…
Reference in new issue