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@ -11,7 +11,7 @@ class GUI(Layer): |
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def __init__(self, z_index): |
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super().__init__(z_index, "gui") |
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self.__current = 0 |
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self.__buttons = ["Attaquer", "Inventaire"] |
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self.__buttons = ["Attaquer", "Inventaire", "Quitter"] |
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self.__inventaire = False |
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self.handle_keys = False |
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@ -65,10 +65,12 @@ class GUI(Layer): |
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elif self.__current == 1: |
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self.__inventaire = True |
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self.__buttons = ["Retour", "Utiliser une potion"] |
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elif self.__current == 2: |
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raise KeyboardInterrupt |
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else: |
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if self.__current == 0: |
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self.__inventaire = False |
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self.__buttons = ["Attaquer", "Inventaire"] |
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self.__buttons = ["Attaquer", "Inventaire", "Quitter"] |
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elif self.__current == 1: |
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perso = Screen.instance.game.personnage |
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inv = perso.inventaire |
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@ -76,7 +78,6 @@ class GUI(Layer): |
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perso.change_pdv(-10) |
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inv.remove(inv.pop_potion()) |
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class StartPopUp(Layer): |
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"""Calque du menu de lancement""" |
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def __init__(self, z_index): |
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