From 5b5802d66b8e81646b29225f954eb91fec94b143 Mon Sep 17 00:00:00 2001 From: Kalyax Date: Mon, 5 Dec 2022 17:36:29 +0100 Subject: [PATCH] ajout boutton --- graphics/layers.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/graphics/layers.py b/graphics/layers.py index 3a781a6..55f2570 100644 --- a/graphics/layers.py +++ b/graphics/layers.py @@ -11,7 +11,7 @@ class GUI(Layer): def __init__(self, z_index): super().__init__(z_index, "gui") self.__current = 0 - self.__buttons = ["Attaquer", "Inventaire"] + self.__buttons = ["Attaquer", "Inventaire", "Quitter"] self.__inventaire = False self.handle_keys = False @@ -65,10 +65,12 @@ class GUI(Layer): elif self.__current == 1: self.__inventaire = True self.__buttons = ["Retour", "Utiliser une potion"] + elif self.__current == 2: + raise KeyboardInterrupt else: if self.__current == 0: self.__inventaire = False - self.__buttons = ["Attaquer", "Inventaire"] + self.__buttons = ["Attaquer", "Inventaire", "Quitter"] elif self.__current == 1: perso = Screen.instance.game.personnage inv = perso.inventaire @@ -76,7 +78,6 @@ class GUI(Layer): perso.change_pdv(-10) inv.remove(inv.pop_potion()) - class StartPopUp(Layer): """Calque du menu de lancement""" def __init__(self, z_index):