|
|
|
from random import randint
|
|
|
|
from graphics.layers import Sprite
|
|
|
|
|
|
|
|
from util.sqlite import Connection
|
|
|
|
|
|
|
|
class Material:
|
|
|
|
POTION = "POTION"
|
|
|
|
EPEE = "EPEE"
|
|
|
|
BATON = "BATON"
|
|
|
|
DAGUE = "DAGUE"
|
|
|
|
ARC = "ARC"
|
|
|
|
|
|
|
|
#TODO: inventaire mysql
|
|
|
|
class Inventaire:
|
|
|
|
def __init__(self, id, item=None):
|
|
|
|
self._id = id
|
|
|
|
self._potions = []
|
|
|
|
self.append(item)
|
|
|
|
self.append(Material.POTION)
|
|
|
|
|
|
|
|
def append(self, item_type):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("INSERT INTO inventaire (personnage_id, item_type) VALUES (?, ?);", (self._id, item_type))
|
|
|
|
conn.commit()
|
|
|
|
if item_type == "POTION":
|
|
|
|
conn.db.execute("SELECT last_insert_rowid();")
|
|
|
|
slot = conn.db.fetchone()[0]
|
|
|
|
self._potions.append(slot)
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
def remove(self, slot):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("DELETE FROM inventaire WHERE personnage_id=? AND slot=?", (self._id, slot))
|
|
|
|
conn.commit()
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
def pop_potion(self):
|
|
|
|
if len(self._potions) == 0:
|
|
|
|
return None
|
|
|
|
v = self._potions[0]
|
|
|
|
del self._potions[0]
|
|
|
|
return v
|
|
|
|
|
|
|
|
def has(self, item_type):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("SELECT slot FROM inventaire WHERE personnage_id=? AND item_type=?", (self._id, item_type))
|
|
|
|
conn.commit()
|
|
|
|
l = len(conn.db.fetchall())
|
|
|
|
conn.close()
|
|
|
|
return False if l == 0 else True
|
|
|
|
|
|
|
|
def get_items(self):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("SELECT item_type FROM inventaire WHERE personnage_id=?;", (self._id,))
|
|
|
|
values = conn.db.fetchall()
|
|
|
|
conn.close()
|
|
|
|
return values
|
|
|
|
|
|
|
|
def __len__(self):
|
|
|
|
return len(self.get_items())
|
|
|
|
|
|
|
|
class Personnage:
|
|
|
|
def __init__(self, nom, cat, personnage_type):
|
|
|
|
expcoef = None
|
|
|
|
item = None
|
|
|
|
if cat == "Guerrier":
|
|
|
|
item = Material.EPEE
|
|
|
|
expcoef = 10
|
|
|
|
elif cat == "Magicien":
|
|
|
|
item = Material.BATON
|
|
|
|
expcoef = 10
|
|
|
|
elif cat == "Voleur":
|
|
|
|
item = Material.DAGUE
|
|
|
|
expcoef = 3
|
|
|
|
elif cat == "Elfe":
|
|
|
|
item = Material.ARC
|
|
|
|
expcoef = 8
|
|
|
|
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute(f"INSERT INTO personnages (nom, pdv, exp, cat, expcoef) VALUES (?,?,?,?,?);", (nom, 20, 1, cat, expcoef))
|
|
|
|
conn.commit()
|
|
|
|
conn.db.execute("SELECT last_insert_rowid();")
|
|
|
|
self._id = conn.db.fetchone()[0]
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
self.inventaire = Inventaire(self._id, item)
|
|
|
|
Sprite(3, cat, personnage_type)
|
|
|
|
|
|
|
|
def db_erase(self):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("DELETE FROM personnages WHERE id=?;", (self._id,))
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def __select_value(self, value):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("SELECT "+value+" FROM personnages WHERE id=?;", (self._id,))
|
|
|
|
value = conn.db.fetchone()
|
|
|
|
conn.close()
|
|
|
|
return value[0] if value is not None else None
|
|
|
|
|
|
|
|
def get_nom(self):
|
|
|
|
return self.__select_value("nom")
|
|
|
|
def get_pdv(self):
|
|
|
|
return self.__select_value("pdv")
|
|
|
|
def get_exp(self):
|
|
|
|
return self.__select_value("exp")
|
|
|
|
def get_cat(self):
|
|
|
|
return self.__select_value("cat")
|
|
|
|
def get_expcoef(self):
|
|
|
|
return self.__select_value("expcoef")
|
|
|
|
|
|
|
|
def set_nom(self, v):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("UPDATE personnages SET nom=? WHERE id=?;", (v, self._id))
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
def change_pdv(self, v):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("UPDATE personnages SET pdv = CASE WHEN pdv - ? <= 0 THEN 0 ELSE pdv - ? END WHERE id=?;", (v, v, self._id))
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
def change_exp(self, v):
|
|
|
|
conn = Connection()
|
|
|
|
if v > 0:
|
|
|
|
conn.db.execute("UPDATE personnages SET exp=exp+? WHERE id=?;", (v, self._id))
|
|
|
|
else:
|
|
|
|
raise ValueError("v attends un nombre positif")
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
def set_cat(self, v):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("UPDATE personnages SET cat=? WHERE id=?;", (v, self._id))
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
def set_expcoef(self, v):
|
|
|
|
conn = Connection()
|
|
|
|
conn.db.execute("UPDATE personnages SET expcoef=? WHERE id=?;", (v, self._id))
|
|
|
|
conn.close()
|
|
|
|
|
|
|
|
def jet_attaque(self):
|
|
|
|
damage = randint(1, 20)
|
|
|
|
self.change_exp(self.get_expcoef())
|
|
|
|
return damage
|
|
|
|
|
|
|
|
def jet_defense(self):
|
|
|
|
damage = randint(1, 20)
|
|
|
|
self.change_exp(self.get_expcoef())
|
|
|
|
return damage
|
|
|
|
|
|
|
|
def affiche_caracteristiques(self):
|
|
|
|
return (f"Nom: {self.get_nom()}",
|
|
|
|
f"Type de classe: {self.get_cat()}",
|
|
|
|
f"Vie: {self.get_pdv()}",
|
|
|
|
f"Expérience: {self.get_exp()}",
|
|
|
|
f"XPCOEF: {self.get_expcoef()}"
|
|
|
|
)
|
|
|
|
|
|
|
|
def affiche_inventaire(self):
|
|
|
|
return ["- "+item[0] for item in self.inventaire.get_items()]
|