|
|
|
from random import randint
|
|
|
|
from graphics.layers import Sprite
|
|
|
|
|
|
|
|
import util.sqlite as sqlite
|
|
|
|
|
|
|
|
class Material:
|
|
|
|
POTION = "POTION"
|
|
|
|
EPEE = "EPEE"
|
|
|
|
BATON = "BATON"
|
|
|
|
DAGUE = "DAGUE"
|
|
|
|
ARC = "ARC"
|
|
|
|
|
|
|
|
class Personnage:
|
|
|
|
def __init__(self, nom, cat, personnage_type):
|
|
|
|
#self.nom = nom
|
|
|
|
#self.__pdv = 20
|
|
|
|
#self.__exp = 1
|
|
|
|
#self.cat = cat
|
|
|
|
expcoef = None
|
|
|
|
if cat == "Guerrier":
|
|
|
|
#self.inventaire = [Material.EPEE, Material.POTION]
|
|
|
|
expcoef = 10
|
|
|
|
elif cat == "Magicien":
|
|
|
|
#self.inventaire = [Material.BATON, Material.POTION]
|
|
|
|
expcoef = 10
|
|
|
|
elif cat == "Voleur":
|
|
|
|
#self.inventaire = [Material.DAGUE, Material.POTION]
|
|
|
|
expcoef = 3
|
|
|
|
elif cat == "Elfe":
|
|
|
|
#self.inventaire = [Material.ARC, Material.POTION]
|
|
|
|
expcoef = 8
|
|
|
|
|
|
|
|
sqlite.db.execute(
|
|
|
|
"""INSERT INTO personnages (nom, pdv, exp, cat, expcoef) VALUES (?, ?, ?, ?, ?);""",
|
|
|
|
(nom, 20, 1, cat, expcoef)
|
|
|
|
)
|
|
|
|
sqlite.db.execute("SELECT last_insert_rowid();")
|
|
|
|
self._id = sqlite.db.fetchone()[0]
|
|
|
|
|
|
|
|
Sprite(3, cat, personnage_type)
|
|
|
|
|
|
|
|
def __select_value(self, value):
|
|
|
|
sqlite.db.execute("SELECT ? FROM personnages WHERE id=?", (value, self._id))
|
|
|
|
return sqlite.db.fetchone()
|
|
|
|
|
|
|
|
def get_nom(self):
|
|
|
|
return self.__select_value("nom")
|
|
|
|
def get_pdv(self):
|
|
|
|
return self.__select_value("pdv")
|
|
|
|
def get_exp(self):
|
|
|
|
return self.__select_value("exp")
|
|
|
|
def get_cat(self):
|
|
|
|
return self.__select_value("cat")
|
|
|
|
def get_expcoef(self):
|
|
|
|
return self.__select_value("expcoef")
|
|
|
|
|
|
|
|
def set_nom(self, v):
|
|
|
|
Connection.db.execute(f"UPDATE personnages SET nom=? WHERE id={self.id}", v)
|
|
|
|
def change_pdv(self, v):
|
|
|
|
Connection.db.execute(f"UPDATE personnages SET pdv = CASE WHEN pdv - {v} < 0 THEN 0 ELSE {v} END WHERE id={self.id}")
|
|
|
|
def change_exp(self, v):
|
|
|
|
if v > 0:
|
|
|
|
Connection.db.execute(f"UPDATE personnages SET exp=exp+? WHERE id={self.id}", v)
|
|
|
|
else:
|
|
|
|
raise ValueError("v attends un nombre positif")
|
|
|
|
def set_cat(self, v):
|
|
|
|
Connection.db.execute(f"UPDATE personnages SET cat=? WHERE id={self.id}", v)
|
|
|
|
def set_expcoef(self, v):
|
|
|
|
Connection.db.execute(f"UPDATE personnages SET expcoef=? WHERE id={self.id}", v)
|
|
|
|
|
|
|
|
def jet_attaque(self):
|
|
|
|
damage = randint(1, 20)
|
|
|
|
self.change_exp(self.get_expcoef() * self.get_exp())
|
|
|
|
return damage
|
|
|
|
|
|
|
|
def jet_defense(self):
|
|
|
|
damage = randint(1, 20)
|
|
|
|
self.change_exp(self.get_expcoef() * self.get_exp())
|
|
|
|
return damage
|
|
|
|
|
|
|
|
def affiche_caracteristiques(self):
|
|
|
|
return (f"Nom: {self.get_nom()}",
|
|
|
|
f"Type de classe: {self.get_cat()}",
|
|
|
|
f"Vie: {self.get_pdv()}",
|
|
|
|
f"Expérience: {self.get_exp()}",
|
|
|
|
f"XPCOEF: {self.get_expcoef()}"
|
|
|
|
)
|
|
|
|
|
|
|
|
def affiche_inventaire(self):
|
|
|
|
return ["- "+item for item in self.inventaire]
|