Kalyax
2 years ago
2 changed files with 82 additions and 20 deletions
@ -0,0 +1,29 @@ |
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class Item: |
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def __init__(self, name): |
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self.name = name |
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class Arme(Item): |
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def __init__(self, name, stats_set): |
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super().__init__(name) |
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self.stats_set = stats_set |
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def equip(): |
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pass |
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class Inventaire: |
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def __init__(self): |
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self.__content = [] |
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def get_content(self): |
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return self.__content |
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def add_item(self, item): |
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if isinstance(Item, item): |
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self.__content.append(item) |
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return self |
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else: |
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raise ValueError("item attends un objet Item") |
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def remove_item(self, index): |
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self.__content.pop(index) |
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return self |
@ -1,35 +1,68 @@ |
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from enum import Enum |
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from random import randint |
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class StatsSet(): |
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#HP, ATK, DEF%, CRIT, CRITRATE% |
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def __init__(self, hp, atk, defP, crit, critrateP): |
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#HP, ATK%, DEF%, CRIT, CRITRATE%, XPCOEF |
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def __init__(self, hp, atkP, defP, crit, critrateP, xpcoef): |
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self.hp = hp |
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self.atk = atk |
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self.atkP = atkP |
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self.defP = defP |
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self.crit = crit |
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self.critrateP = critrateP |
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self.xpcoef = xpcoef |
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class ClassType(Enum): |
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#HP, ATK, DEF%, CRIT, CRITRATE% |
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SWORDMAN = StatsSet(20, 10, 12, 5, 10) |
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MAGE = StatsSet(16, 12, 6, 8, 15) |
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#class ElementType(Enum): |
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#TODO: DEF% contre : water, fire, electro, ice, geo |
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#WATER = () |
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#FIRE = () |
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#ELECTRO = () |
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#ICE = () |
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#GEO = () |
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GUERRIER = StatsSet(20, 10, 12, 5, 10, 8) |
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MAGICIEN = StatsSet(16, 12, 6, 8, 15, 7) |
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#VOLEUR = |
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#ELF = |
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class Personnage: |
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def __init__(self, nom, class_type) -> None: |
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def __init__(self, nom, class_type): |
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self.nom = nom |
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self.class_type = class_type |
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self.xp = 1 |
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self.stats = StatsSet(0, 0, 0, 0, 0) |
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self.current_hp = self.class_type.hp |
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self.__hp = self.class_type.hp |
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self.stats = StatsSet(0, 0, 0, 0, 0, 0) |
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self.__xp = 1 |
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#self.inventaire = |
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#self.element = |
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def jet_attaque(self): |
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damage = randint(1, 20) |
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self.change_exp(self.class_type.xpcoef * self.__xp) |
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return damage + damage * (self.class_type.atkP + self.stats.atkP) |
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def jet_defense(self): |
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damage = randint(1, 20) |
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self.change_exp(self.class_type.xpcoef * self.__xp) |
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return damage + damage * (self.class_type.defP + self.stats.defP) |
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def get_hp(self): |
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return self.__hp |
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def change_hp(self, nb_hp): |
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if self.__hp - nb_hp < 0: |
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self.__hp = 0 |
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else: |
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self.__hp -= nb_hp |
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def get_xp(self): |
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return self.__xp |
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def change_exp(self, nb_exp): |
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if nb_exp > 0: |
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self.__xp += nb_exp |
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else: |
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raise ValueError("nb_exp attends un nombre positif") |
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def affiche_caracteristiques(self): |
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print(f"Nom: {self.nom}") |
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print(f"Type de classe: {self.class_type.name}") |
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print(f"Vie: {self.__hp}") |
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print(f"Expérience: {self.__xp}") |
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print("Stats (classe + personnage):") |
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print(f"- HP: {self.class_type.hp} + {self.stats.hp}") |
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print(f"- ATK%: {self.class_type.atkP} + {self.stats.atkP}") |
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print(f"- DEF%: {self.class_type.defP} + {self.stats.defP}") |
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print(f"- CRIT: {self.class_type.crit} + {self.stats.crit}") |
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print(f"- CRITRATE%: {self.class_type.critrateP} + {self.stats.critrateP}") |
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print(f"- XPCOEF: {self.class_type.xpcoef} + {self.stats.xpcoef}") |
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