import random class Personnage : def __init__ ( self, nom , cat ): self.nom = nom self.pdv = 20 self.exp = 1 self.cat = cat if self.cat == 'guerrier': self.inventaire = ['épée','potion'] elif self.cat == 'magicien' : self.inventaire = ['bâton','potion'] elif self.cat == 'voleur': self.inventaire = ['dague','potion'] elif self.cat == 'elfe': self.inventaire = ['arc','potion'] def jet_attaque (self): lanceA = random.randint(1,20) if self.cat =='guerrier' or self.cat =='magicien': jet_att = lanceA + self.exp* 10 elif self.cat =='voleur': jet_att = lanceA + self.exp * 3 elif self.cat =='elfe': jet_att = lanceA + self.exp * 8