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79 lines
2.0 KiB
79 lines
2.0 KiB
import random
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class Personne:
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def __init__(self, nom, cat):
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self.__nom = nom
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self.__xp = 1
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self.__cat = cat
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if self.__cat == 'guerrier':
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self.__hp = 30
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elif self.__cat == 'mage':
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self.__hp =20
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elif self.__cat == 'voleur':
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self.__hp = 26
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elif self.__cat == 'elfe':
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self.__hp = 24
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if cat == 'guerrier':
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self.__inv = ['epee', 'potion']
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elif cat == 'mage':
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self.__inv = ['baton', 'potion']
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elif cat == 'voleur':
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self.__inv = ['dague', 'potion']
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elif cat == 'elfe':
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self.__inv = ['arc', 'potion']
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if self.get_cat() == 'guerrier' or self.get_cat() == 'mage':
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self.__coefAtq = 10
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elif self.get_cat() == 'voleur':
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self.__coefAtq = 3
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elif self.get_cat() == 'elfe':
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self.__coefAtq = 8
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if self.get_cat() == 'guerrier':
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self.__coefAtq = 8
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if self.get_cat() == 'mage':
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self.__coefDef = 7
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elif self.get_cat() == 'voleur':
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self.__coefDef = 9
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elif self.get_cat() == 'elfe':
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self.__coefDef = 10
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def get_nom(self):
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return self.__nom
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def get_hp(self):
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return self.__hp
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def get_xp(self):
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return self.__xp
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def get_cat(self):
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return self.__cat
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def get_inv(self):
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return self.__inv
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def get_coef_atq(self):
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return self.__coefAtq
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def get_coef_def(self):
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return self.__coefDef
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def set_nom(self):
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self.__nom = nom
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def jet_attaque(self):
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return random.randint(1, 20) + (self.get_xp()*self.get_coef_atq())
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def jet_defense(self):
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return random.randint(1, 20) + (self.get_xp()*self.get_coef_def())
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def change_pdv():
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pass
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def change_exp():
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pass
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def affiche_caracteristiques():
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pass
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def affiche_inventaire():
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pass
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