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@ -6,13 +6,13 @@ class Personne: |
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self.__xp = 1 |
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self.__cat = cat |
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if self.__cat == 'guerrier': |
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self.__hp = 30 |
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self.__hp = 20 |
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elif self.__cat == 'mage': |
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self.__hp =20 |
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elif self.__cat == 'voleur': |
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self.__hp = 26 |
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self.__hp = 30 |
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elif self.__cat == 'elfe': |
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self.__hp = 24 |
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self.__hp = 22 |
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if cat == 'guerrier': |
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self.__inv = ['epee', 'potion'] |
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elif cat == 'mage': |
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@ -66,14 +66,58 @@ class Personne: |
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def jet_defense(self): |
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return random.randint(1, 20) + (self.get_xp()*self.get_coef_def()) |
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def change_pdv(): |
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pass |
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def change_pdv(self, other, nb_pdv): |
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if self == self: |
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self.__hp += nb_pdv |
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if other != '': |
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other.__hp += nb_pdv |
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else: |
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pass |
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def change_exp(): |
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pass |
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def change_exp(self, nb_exp): |
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self.__xp += nb_exp |
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def affiche_caracteristiques(): |
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pass |
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def affiche_caracteristiques(self, other): |
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if self == self: |
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print('voici vos caractéristiques:', |
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'\n nom: ', self.get_nom(), |
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'\n catégorie: ', self.get_cat(), |
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'\n hp: ', self.get_hp(), |
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'\n xp: ', self.get_xp(), |
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) |
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if other != '': |
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print('\n voici ses caractéristiques:', |
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'\n nom: ', other.get_nom(), |
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'\n catégorie: ', other.get_cat(), |
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'\n hp: ', other.get_hp(), |
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'\n xp: ', other.get_xp(), |
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) |
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else: |
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pass |
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def affiche_inventaire(): |
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pass |
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def affiche_inventaire(self, other): |
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if self == self: |
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print('\n votre inventaire: ', self.get_inv()) |
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if other != '': |
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print('\n inventaire ennemie: ', other.get_inv()) |
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else: |
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pass |
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def est_gagnant(self, other): |
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if self.__hp and if other.__hp > 0: |
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if self.jet_attaque() > other.jet_defense(): |
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nb_pdv = (-1) * random.randint(1,8) |
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other.change_pdv('', nb_pdv) |
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self.affiche_caracteristiques(other) |
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print('vous avez infligé ', -nb_pdv, "pts de dégats à l'ennemie!") |
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elif self.jet_attaque() < other.jet_defense(): |
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nb_pdv = (-1) * random.randint(1,4) |
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self.change_pdv('', nb_pdv) |
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self.affiche_caracteristiques(other) |
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print('vous avez reçu ', -nb_pdv, "pts de dégats de l'ennemie!") |
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else: |
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self.affiche_caracteristiques(other) |
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print('parade parfaite: aucun des joueur ne perd de points de vie') |
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else: |
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pass |