From 7641d3dff0382c647593b661d77466a4122239d4 Mon Sep 17 00:00:00 2001 From: "marvyn.meunier" Date: Mon, 11 Dec 2023 15:48:03 +0100 Subject: [PATCH] siuuu --- ca_avance_jdr.py | 82 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 ca_avance_jdr.py diff --git a/ca_avance_jdr.py b/ca_avance_jdr.py new file mode 100644 index 0000000..1db222a --- /dev/null +++ b/ca_avance_jdr.py @@ -0,0 +1,82 @@ +import random + +class Personnage: + def __init__(self, nom, cat): + self.nom = nom + self.pdv = 20 + self.exp = 1 + self.cat = cat + self.inventaire = [] + + if cat == 'combattant': + self.inventaire = ['épée', 'potion'] + elif cat == 'sorcier': + self.inventaire = ['bâton', 'potion'] + elif cat == 'voleur': + self.inventaire = ['dague', 'potion'] + elif cat == 'elfe': + self.inventaire = ['arc', 'potion'] + + def jet_attaque(self): + de_a_20_faces = random.randint(1, 20) + coefficient_classe = 10 if self.cat in ['combattant', 'sorcier'] else 3 if self.cat == 'voleur' else 8 + return de_a_20_faces + self.exp * coefficient_classe + + def jet_defense(self): + de_a_20_faces = random.randint(1, 20) + coefficient_classe = 8 if self.cat == 'combattant' else 7 if self.cat == 'sorcier' else 9 if self.cat == 'voleur' else 10 + return de_a_20_faces + self.exp * coefficient_classe + + def change_pdv(self, nb_pdv): + self.pdv += nb_pdv + + def change_exp(self, nb_exp): + if nb_exp > 0: + self.exp += nb_exp + + def affiche_caracteristiques(self): + print(f"Nom: {self.nom}") + print(f"Catégorie: {self.cat}") + print(f"Points de vie: {self.pdv}") + print(f"Expérience: {self.exp}") + + def affiche_inventaire(self): + print(f"Inventaire de {self.nom}: {', '.join(self.inventaire)}") + +personnage1 = Personnage("Combattant1", "combattant") +personnage2 = Personnage("Sorcier1", "sorcier") + +while personnage1.pdv > 0 and personnage2.pdv > 0: + attaquant = personnage1 if random.random() < 0.5 else personnage2 + defenseur = personnage2 if attaquant == personnage1 else personnage1 + + print(f"{attaquant.nom} attaque {defenseur.nom}!") + jet_attaque = attaquant.jet_attaque() + jet_defense = defenseur.jet_defense() + + if jet_attaque > jet_defense: + degats = random.randint(1, 8) + defenseur.change_pdv(-degats) + print(f"{defenseur.nom} perd {degats} points de vie.") + else: + degats = random.randint(1, 4) + attaquant.change_pdv(-degats) + print(f"{attaquant.nom} perd {degats} points de vie.") + + personnage1.affiche_caracteristiques() + personnage2.affiche_caracteristiques() + print() + +gagnant = personnage1 if personnage1.pdv > 0 else personnage2 +gagnant.change_exp(1) +print(f"{gagnant.nom} a gagné le combat et reçoit 1 point d'expérience!") +import sqlite3 +conn = sqlite3.connect ("exemple.db") +c = conn.cursor() +c.execute ("CREATE TABLE if not exists notes(personnage TEXT, arme TEXT, heal TEXT, pdv float)") +interros = [("combattant","épée","potion" , 20 ),("sorcier","bâton", "potion" , 20),("voleur","dague","potion",20),("elfe","arc", "potion", 20 ),] +c.executemany("INSERT INTO notes VALUES ( ? , ? , ? , ? )",interros) +c.execute("SELECT*FROM notes") +print(c.fetchall()) +conn.commit() +conn.close() \ No newline at end of file