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from random import randint
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class Personnage :
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def __init__(self, nom, cat) :
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self.nom = nom
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self.pdv = 20
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self.exp = 1
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self.cat = cat
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if self.cat == "guerrier":
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self.inventaire = ["épée","potion"]
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if self.cat == "magicien":
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self.inventaire = ["bâton","potion"]
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if self.cat == "voleur":
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self.inventaire = ["dague","potion"]
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if self.cat == "elfe":
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self.inventaire = ["arc","potion"]
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def jet_attaque(self):
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"""revoie le jet d'attaque"""
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lance = randint(1, 20)
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if self.cat == "guerrier":
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return lance + self.exp * 10
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if self.cat == "magicien":
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return lance + self.exp * 10
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if self.cat == "voleur":
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return lance + self.exp * 3
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if self.cat == "elfe":
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return lance + self.exp * 8
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def jet_defence(self):
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"""revoie le jet de défence"""
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lance = randint(1, 20)
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if self.cat == "guerrier":
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return lance + self.exp * 8
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if self.cat == "magicien":
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return lance + self.exp * 7
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if self.cat == "voleur":
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return lance + self.exp * 9
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if self.cat == "elfe":
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return lance + self.exp * 10
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def change_pdv(self, nb_pdv):
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"""on ajoute un entier positif ou négatif aux points de vie du perso"""
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self.pdv = self.pdv + nb_pdv
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def change_exp(self, nb_exp):
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"""on ajoute un entier positif à l'experience du perso"""
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self.exp = self.exp + nb_exp
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def affiche_carracteristiques(self):
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print("nom perso , catégorie perso, points de vie perso, expérience perso")
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def affiche_inventaire(self):
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if self.cat == "guerrier":
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print("le personnage a : épée, potion ")
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if self.cat == "magicien":
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print("le personnage a : bâton, potion ")
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if self.cat == "voleur":
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print("le personnage a : dague, potion ")
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if self.cat == "elfe":
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print("le personnage a : arc, potion")
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perso1 = Personnage("toto", "guerrier")
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return affiche_inventaire
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perso2 = Personnage("bob", "elfe")
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