import pygame from pygame.locals import * class Image(): def __init__ (self, fenetre, chm_acces, pos_x, pos_y): self.fenetre = fenetre self.chm_acces = chm_acces self.pos_x = pos_x self.pos_y = pos_y self.image = pygame.image.load(self.chm_acces).convert_alpha() self.fenetre.blit(self.image, (self.pos_x, self.pos_y)) def translater (self,axe, sens, vitesse): self.axe = axe self.sens = sens self.vitesse = vitesse if self.axe == "x": if sens == "gauche": self.pos_x = self.pos_x - self.vitesse else: self.pos_x = self.pos_x + self.vitesse else: if sens == "haut": self.pos_y = self.pos_y - self.vitesse else: self.pos_y = self.pos_y + self.vitesse self.fenetre.blit(self.image, (self.pos_x, self.pos_y)) def maj(self): self.fenetre.blit(self.image, (self.pos_x,self.pos_y)) def verifier(self): pass """ class Groupeimage(): def __init__ (self, fenetre,): def maj(self): """