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from random import randint
class Personnage :
def __init__(self,nom,cat):
self.nom = nom
self.pdv = 20
self.exp = 1
self.cat = cat
if self.cat == "guerrier":
self.inventaire = ["épée","potion"]
if self.cat == "magicien":
self.inventaire = ["bâton","potion"]
if self.cat == "voleur":
self.inventaire = ["dague","potion"]
if self.cat == "elfe":
self.inventaire = ["arc","potion"]
def jet_attaque (self):
if self.cat == "guerrier":
jet = randint(1,20) + self.exp * 10
if self.cat == "magicien":
jet = randint(1,20) + self.exp * 10
if self.cat == "voleur":
jet = randint(1,20) + self.exp * 3
if self.cat == "elfe":
jet = randint(1,20) + self.exp * 8
return jet
def jet_defense (self):
if self.cat == "guerrier":
jet = randint(1,20) + self.exp * 8
if self.cat == "magicien":
jet = randint(1,20) + self.exp * 7
if self.cat == "voleur":
jet = randint(1,20) + self.exp * 9
if self.cat == "elfe":
jet = randint(1,20) + self.exp * 10
return jet
def change_pdv (self,nb_pdv):
return nb_pdv + self.pdv
def change_exp (self,nb_exp):
return nb_exp + self.exp
def affiche_caracteristiques (self):
print ("mon nom est" self.nom,"je suis un" self.cat, "j'ai"self.pdv "point de vie", "et"slef.exp "d'experience")
def affiche_inventaire (self):
print (self.inventaire)