from tkinter import * from File import * from random import shuffle class Carte: def __init__(self, valeur, couleur): self.valeur = valeur self.couleur = couleur def compare(self, other): if self.valeur > other.valeur: return 0 elif self.valeur < other.valeur: return 1 return 2 class Jeux: def __init__ (self, nbr_cartes): self.nb = nbr_cartes if self.nb != 32 and self.nb != 52: raise ValueError("Choisissez 32 ou 52 cartes") self.paquet = [] for i in couleurs: if self.nb == 52: for j in numeros: self.paquet.append(Carte(j, i)) else: for j in numeros[5:]: self.paquet.append(Carte(j, i)) shuffle(self.paquet) def distribue(self): while len(self.paquet) > 0: for player in players: player.enfiler(self.paquet.pop(0)) def click(event): print("ok") window = Tk() window.title("Bataille") window.geometry(f"700x400+300+200") canvas = Canvas(window, width = 650, height = 300, background = "#fff") canvas.place(x = 25, y = 50) player1_pack = canvas.create_rectangle(50, 100, 150, 250, fill = "#f77") player1_carte = canvas.create_rectangle(200, 75, 300, 225, fill = "#fff") player2_pack = canvas.create_rectangle(500, 100, 600, 250, fill = "#f77") player2_carte = canvas.create_rectangle(350, 75, 450, 225, fill = "#fff") canvas.bind("