from tkinter import * from File import * from random import shuffle from tkinter import messagebox import sqlite3 class Carte: def __init__(self, valeur, couleur): self.valeur = valeur self.couleur = couleur def compare(self, other): #Les valeurs revoyées ne respectent pas les consignes pour des raisons d'optimisation et d'allègement du programme if self.valeur > other.valeur: return 1 elif self.valeur < other.valeur: return 0 return 2 class Jeux: def __init__ (self, nbr_cartes): self.nb = nbr_cartes self.paquet = [] for i in couleurs: if self.nb == 52: for j in numeros: self.paquet.append(Carte(j, i)) else: for j in numeros[5:]: self.paquet.append(Carte(j, i)) shuffle(self.paquet) def distribue(self): while len(self.paquet) > 0: for player in players: player.enfiler(self.paquet.pop(0)) def click(event): global status, cartes_tour def afficher(): for i in range(2): canvas.itemconfig(player_cartecolor[i], fill = "#fff") canvas.itemconfig(player_carte[i], text = cartes_tour[-i-1].valeur + cartes_tour[-i-1].couleur) canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille())) if cartes_tour[-i-1].couleur in ["♥", "♦"]: canvas.itemconfig(player_carte[i], fill = "#f00") else: canvas.itemconfig(player_carte[i], fill = "#000") def retourne_carte(): for i in range(2): canvas.itemconfig(player_cartecolor[i], fill = "#f77") canvas.itemconfig(player_carte[i], text = "") canvas.itemconfig(player_left[i], text = "Left : " + str(players[i].taille())) if players[0].taille() == 0: messagebox.showinfo("Le joueur 2 a gagné", "LE JOUEUR 2 A GAGNÉ !") exit() if players[1].taille() == 0: messagebox.showinfo("Le joueur 1 a gagné", "LE JOUEUR 1 A GAGNÉ !") exit() x, y = event.x, event.y if x > 50 and x < 150 and y > 100 and y < 250: if status == 1: cartes_tour = [] cartes_tour.extend([players[0].defiler(), players[1].defiler()]) winner = cartes_tour[-2].compare(cartes_tour[-1]) if winner == 2: status = 2 else: for carte in cartes_tour: players[winner].enfiler(carte) afficher() elif status == 2: cartes_tour.extend([players[0].defiler(), players[1].defiler()]) retourne_carte() status = 3 else: cartes_tour.extend([players[0].defiler(), players[1].defiler()]) winner = cartes_tour[-2].compare(cartes_tour[-1]) if winner == 2: status = 2 else: status = 1 for carte in cartes_tour: players[winner].enfiler(carte) afficher() Per1 = ("Joueur 1", str(players[0].taille()),) c.execute("INSERT INTO Cartes VALUES (?, ?)", Per1) Per2 = ("Joueur 2", str(players[1].taille()),) c.execute("INSERT INTO Cartes VALUES (?, ?)", Per2) c.execute("SELECT * FROM Cartes") conn.commit() couleurs = ["♥", "♦", "♣", "♠"] numeros = ["2", "3", "4", "5", "6", "7", "8", "9", "D", "J", "Q", "R", "S"] #D=Dix #J=Jack #Q=Queen #R=Roi #S=aS def starting(nb_cartes): global jeu jeu = Jeux(nb_cartes) start.destroy() start = Tk() start_title = Label(start, text = "La Bataille", font = ("Courrier New", 30, "bold")) start_title.pack() button_32 = Button(start, text = "Jeu de 32 cartes", font = ("Courrier New", 20, "bold"), command = lambda: starting(32)) button_32.pack() button_52 = Button(start, text = "Jeu de 52 cartes", font = ("Courrier New", 20, "bold"), command = lambda: starting(52)) button_52.pack() start.mainloop() players = [File_chaine(), File_chaine()] conn = sqlite3.connect("Bataille.db") c = conn.cursor() c.execute('''CREATE TABLE if not exists Cartes(Joueur VARCHAR(255), NombreCartes INT)''') Per1 = ("Joueur 1", str(players[0].taille()),) c.execute("INSERT INTO Cartes VALUES (?, ?)", Per1) Per2 = ("Joueur 2", str(players[1].taille()),) c.execute("INSERT INTO Cartes VALUES (?, ?)", Per2) c.execute("SELECT * FROM Cartes") conn.commit() jeu.distribue() window = Tk() window.title("Bataille") window.geometry(f"700x400+300+200") canvas = Canvas(window, width = 650, height = 300, background = "#070") canvas.place(x = 25, y = 50) canvas.create_rectangle(50, 100, 150, 250, fill = "#f77") canvas.create_rectangle(500, 100, 600, 250, fill = "#f77") player_cartecolor = [canvas.create_rectangle(200, 75, 300, 225, fill = "#fff"), canvas.create_rectangle(350, 75, 450, 225, fill = "#fff")] player_left = [canvas.create_text(100, 175, text = "Left : " + str(players[0].taille())), canvas.create_text(550, 175, text = "Left : " + str(players[1].taille()))] player_carte = [canvas.create_text(250, 150, text = "", font = ("Courrier New", 30, "bold")), canvas.create_text(400, 150, text = "", font = ("Courrier New", 30, "bold"))] status = 1 canvas.bind("