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@ -1,3 +1,5 @@ |
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# Manon BELLYNCK TG2 |
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from random import randint |
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class Personnage: |
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@ -34,17 +36,16 @@ class Personnage: |
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attaque = lancer_dés + self.coef_at * self.exp |
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return attaque |
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def jet_defence (self): |
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def jet_defense (self): |
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lancer_dés = randint (1,20) |
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defence = lancer_dés + self.exp * self.coef_def |
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return defence |
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defense = lancer_dés + self.exp * self.coef_def |
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return defense |
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def change_pdv (self, nb_pdv): |
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self.pdv = self.pdv + nb_pdv |
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return self.pdv |
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def change_exp (self, nb_exp): |
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nb_exp = int(x) |
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self.exp = self.exp + nb_exp |
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return self.exp |
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@ -65,19 +66,35 @@ def jouer(): |
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catP2 =input ("quel est la catégorie du jouer 2") |
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p2 = Personnage (nomP2, catP2) |
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while p1.pdv > 0 and p2.pdv > 0: |
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while p1.pdv > 0 and p2.pdv > 0: # p1 attaque p2 |
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ja = p1.jet_attaque() |
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jd = p2.jet_defense() |
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if ja > jd : |
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p2.change_pdv(-randint(1,8)) #p2 perd des point de vie |
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elif jd > ja : |
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p1..change_pdv(-randint(1,4)) |
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p1.change_pdv(-randint(1,4))#p1 perd des point de vie |
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elif p1.pdv == 0: |
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p2.change_exp(1) |
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print ("p2 gagnant et p1 perdant") #p1 mort en attaquant |
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elif p2.pdv == 0: |
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p1.change_exp(1) |
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print ("p1 gagnant et p2 perdant") #p2 mort en défendant |
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if p1.pdv > 0 and p2.pdv > 0: |
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elif p1.pdv > 0 and p2.pdv > 0: #p2 attaque p1 |
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ja = p2.jet_attaque() |
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jd = p1.jet_defense() |
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if ja > jd : |
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p2.change_pdv(-randint(1,8)) #p2 perd des point de vie |
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elif jd > ja : |
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p1..change_pdv(-randint(1,4)) |
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p2.change_pdv(-randint(1,8)) #p2 perd des point de vie |
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elif jd > ja : |
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p1.change_pdv(-randint(1,4))#p1 perd des point de vie |
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elif p1.pdv == 0: |
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p2.change_exp(1) |
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print ("p2 gagnant et p1 perdant") #p1 mort en défendant |
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elif p2.pdv == 0: |
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p1.change_exp(1) |
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print ("p1 gagnant et p2 perdant")#p2 mort en attaquant |
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