from random import randint class Personnage: def __init__ (self, nom, cat): self.nom = nom self.pdv = 20 self.exp = 1 self.cat = cat self.inventaire = [] if self.cat == "guerrier": self.inventaire = ["épée", "potion"] self.coefatk = 10 self.coefdef = 8 elif self.cat == "magicien": self.inventaire = ["bâton", "potion"] self.coefatk = 10 self.coefdef = 7 elif self.cat == "voleur": self.inventaire = ["dague", "potion"] self.coefatk = 3 self.coefdef = 9 elif self.cat == "elfe": self.inventaire = ["arc", "potion"] self.coefatk = 8 self.coefdef = 10 else: raise ValueError ("La classe selectionné n'est pas disponible.") def jet_attaque(self): atkdé = randint(1, 20) return self.exp * self.coefatk + atkdé def jet_defense(self): defdé = randint(1, 20) return self.exp * self.coefdef + defdé def change_pdv(self): nb_pdv = 10 if self.jet_defense() > 27 : self.pdv = self.pdv + nb_pdv return self.pdv elif self.jet_defense() < 10 : self.pdv = self.pdv - nb_pdv return self.pdv else: return self.pdv def change_exp(self): nb_exp = 1 if self.jet_attaque() > 23 : self.exp = self.exp + nb_exp return self.exp else : return self.exp