import tkinter as tk from random import randint class Personnage: def __init__ (self, nom, cat): self.nom = nom self.pdv = 20 self.exp = 1 self.cat = cat self.inventaire = [] if self.cat == "guerrier": self.inventaire = ["épée", "potion"] self.coefatk = 10 self.coefdef = 8 elif self.cat == "magicien": self.inventaire = ["bâton", "potion"] self.coefatk = 10 self.coefdef = 7 elif self.cat == "voleur": self.inventaire = ["dague", "potion"] self.coefatk = 3 self.coefdef = 9 elif self.cat == "elfe": self.inventaire = ["arc", "potion"] self.coefatk = 8 self.coefdef = 10 else: raise ValueError ("La classe selectionné n'est pas disponible.") def jet_attaque(self): atkdé = randint(1, 20) return self.exp * self.coefatk + atkdé def jet_defense(self): defdé = randint(1, 20) return self.exp * self.coefdef + defdé def change_pdv(self): self.pdv += nb_pdv return self.pdv def change_exp(self): nb_exp = 1 self.exp += nb_exp return self.exp def affiche_caracteristiques(self): print(f"NOM: {self.nom} \n CATEGORIE : {self.cat} \n PV : {self.pdv} \n XP : {self.exp}") def affiche_inventaire(self): print(f"Dans votre sac vous avez : {self.inventaire}") # Partie Jeu