import random import cli import time import getkey class Animation: """ class de gestion des animations""" def __init__(self, x, y, shape): self.x = x self.y = y self.shape = shape self.state = '' def blink(self, start_color, end_color): """ Fait clignoter le calque""" self.layer = cli.Layer(gui, self.x, self.y, self.shape[0].split('\n')) for i in range(8): self.layer.refresh() if i % 2 == 0: self.display('right', color=start_color) else: self.display('right', color=end_color) gui.display() time.sleep(0.4) del self.layer def display(self, side, **kwargs): self.state = side if side == 'right': cuted_shape = self.shape[0].split('\n') else: cuted_shape = self.shape[1].split('\n') for i in range(len(cuted_shape)): for key, value in kwargs.items(): if key == 'color': gui.draw(cuted_shape[i], self.x, self.y + i, color=value) def move(self, x, y, speed): self.layer = cli.Layer(gui, self.x, self.y, self.shape[0].split('\n')) direction = x // abs(x) * speed for i in range(0, x, direction): self.x += direction self.layer.refresh() self.layer.x += direction self.display(self.state, color='BLUE') gui.display() time.sleep(0.3) del self.layer class Personnage(Animation): def __init__(self, nom, x, y): self.nom = nom self.coef_attack = 1 self.coef_defense = 1 self.pdv = 2 self.max_pdv = 20 self.xp = 1 self.inv = ['potion'] self.shape = ['', ''] self.x = x self.y = y super().__init__(self.x, self.y, self.shape) def jet_attaque(self): return random.randint(1, 20) + self.xp * self.coef_attack def jet_defense(self): return random.randint(1, 20) + self.xp * self.coef_defense def change_xp(self, nb_xp): self.xp += nb_xp def change_pdv(self, nb_pdv): self.pdv += nb_pdv def affiche_caracteristiques(self): """affiche les caracteristiques""" pass def affiche_inv(self): pass class Guerrier(Personnage): def __init__(self, nom, x, y): super().__init__(nom, x, y) self.weapon = "épée" self.class_name = """ ██████ ██ ██ ███████ ██████ ██████ ██ ███████ ██████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ███ ██ ██ █████ ██████ ██████ ██ █████ ██████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██████ ██████ ███████ ██ ██ ██ ██ ██ ███████ ██ ██ """.split('\n') self.coef_attack = 10 self.coef_defense = 8 self.inv.append(self.weapon) self.shape = ["""⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⡤⠤⢶⣒⠢⢤⣤⡀⠀⠀⠀⠀⠀⠀⠀⣴⠛⡆\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡟⠁⠀⠀⢰⠛⠛⢶⣤⠟⠀⠀⠀⠀⠀⠀⢸⡏⠀⢹\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⡎⠀⠀⣀⣠⣞⣀⡔⠉⠀⠀⠀⠀⠀⠀⠀⠀⠸⣇⠀⡸\n⠀⠀⠀⠀⠀⢀⣀⣠⣤⣇⣴⢊⡵⠶⣵⣲⢧⣀⡀⠀⠀⠀⠀⠀⠀⠀⢠⣾⣿⣶\n⠀⠀⠀⠀⡠⠊⠉⠉⠑⢌⠻⡏⠀⡀⠈⠁⢀⡏⠙⢦⡀⠀⠀⠀⠀⠀⠈⣿⠉⡇\n⠀⠀⢠⡖⢅⠀⠀⠀⠀⡸⠀⡇⠀⠈⢹⢸⠁⣏⢢⣸⢷⠀⠀⠀⠀⠀⠀⣿⠀⡇\n⠀⠀⡾⠳⣤⣙⠲⢶⡴⠃⣾⠋⠲⢦⣼⣿⡴⠃⢧⣷⣧⢗⡶⠲⢦⣤⠶⠻⡶⡷\n⠀⢐⡶⢂⠀⠉⠙⢢⢄⡰⠁⠀⠀⠀⢸⣇⠀⠀⣜⣁⠁⡏⠀⠀⠀⠘⢴⣶⠤⢟\n⠀⡟⠐⣾⢄⡀⢀⢎⡀⡏⠓⠦⠒⣉⠡⠌⢉⠏⠁⠙⠦⣱⡀⢀⣠⠜⢼⣷⠭⡝\n⢀⣿⡿⠷⢦⣼⡏⢠⡿⣍⣛⣫⣭⣤⣤⣤⡾⡄⠀⠀⠀⠀⠈⠉⠀⠀⠀⣿⠉⡇\n⢇⠀⠀⠀⠀⢸⠃⢨⣏⣀⠀⢈⠑⢄⣠⣾⠳⡃⠀⠀⠀⠀⠀⠀⠀⠀⠀⣻⠀⡇\n⠀⣷⠀⠀⠀⠣⡀⣨⠋⠀⠻⣮⢦⠀⢹⢯⠀⢱⡀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⡇\n⠀⡇⠀⢀⠈⣞⡿⣇⡴⠶⣄⡼⢻⣠⣟⢈⣳⠋⢹⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⡇\n⠀⠻⢿⣷⣑⣌⡿⡸⣀⢀⣿⡇⠀⣀⠼⣽⢇⣀⠎⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⡇\n⠀⠀⠀⠀⠀⠀⠀⢧⠈⠋⣼⠇⠀⣳⣸⠃⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⡇\n⠀⠀⠀⠀⠀⠀⠀⢏⡤⠤⣽⠇⠀⡿⣿⣻⣷⢄⣀⡀⠀⠀⠀⠀⠀⠀⠀⣿⠀⡇\n⠀⠀⠀⠀⠀⠀⢰⡟⠛⣽⢿⡇⠀⢱⣾⣿⣷⣷⣿⣿⡄⠀⠀⠀⠀⠀⠀⣿⣀⡇\n⠀⠀⠀⠀⠀⠀⠘⠿⣿⣭⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠀""", """⡆⠛⣴⠀⠀⠀⠀⠀⠀⠀⡀⣤⢤⠢⣒⢶⠤⡤⣠⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⢹⠀⡏⢸⠀⠀⠀⠀⠀⠀⠟⣤⢶⠛⠛⢰⠀⠀⠁⡟⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⡸⠀⣇⠸⠀⠀⠀⠀⠀⠀⠀⠀⠉⡔⣀⣞⣠⣀⠀⠀⡎⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⣶⣿⣾⢠⠀⠀⠀⠀⠀⠀⠀⡀⣀⢧⣲⣵⠶⡵⢊⣴⣇⣤⣠⣀⢀⠀⠀⠀⠀⠀\n⡇⠉⣿⠈⠀⠀⠀⠀⠀⡀⢦⠙⡏⢀⠁⠈⡀⠀⡏⠻⢌⠑⠉⠉⠊⡠⠀⠀⠀⠀\n⡇⠀⣿⠀⠀⠀⠀⠀⠀⢷⣸⢢⣏⠁⢸⢹⠈⠀⡇⠀⡸⠀⠀⠀⠀⢅⡖⢠⠀⠀\n⡷⡶⠻⠶⣤⢦⠲⡶⢗⣧⣷⢧⠃⡴⣿⣼⢦⠲⠋⣾⠃⡴⢶⠲⣙⣤⠳⡾⠀⠀\n⢟⠤⣶⢴⠘⠀⠀⠀⡏⠁⣁⣜⠀⠀⣇⢸⠀⠀⠀⠁⡰⢄⢢⠙⠉⠀⢂⡶⢐⠀\n⡝⠭⣷⢼⠜⣠⢀⡀⣱⠦⠙⠁⠏⢉⠌⠡⣉⠒⠦⠓⡏⡀⢎⢀⡀⢄⣾⠐⡟⠀\n⡇⠉⣿⠀⠀⠀⠉⠈⠀⠀⠀⠀⡄⡾⣤⣤⣤⣭⣫⣛⣍⡿⢠⡏⣼⢦⠷⡿⣿⢀\n⡇⠀⣻⠀⠀⠀⠀⠀⠀⠀⠀⠀⡃⠳⣾⣠⢄⠑⢈⠀⣀⣏⢨⠃⢸⠀⠀⠀⠀⢇\n⡇⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⡀⢱⠀⢯⢹⠀⢦⣮⠻⠀⠋⣨⡀⠣⠀⠀⠀⣷⠀\n⡇⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⢹⠋⣳⢈⣟⣠⢻⡼⣄⠶⡴⣇⡿⣞⠈⢀⠀⡇⠀\n⡇⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠎⣀⢇⣽⠼⣀⠀⡇⣿⢀⣀⡸⡿⣌⣑⣷⢿⠻⠀\n⡇⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⡼⠃⣸⣳⠀⠇⣼⠋⠈⢧⠀⠀⠀⠀⠀⠀⠀\n⡇⠀⣿⠀⠀⠀⠀⠀⠀⠀⡀⣀⢄⣷⣻⣿⡿⠀⠇⣽⠤⡤⢏⠀⠀⠀⠀⠀⠀⠀\n⡇⣀⣿⠀⠀⠀⠀⠀⠀⡄⣿⣿⣷⣷⣿⣾⢱⠀⡇⢿⣽⠛⡟⢰⠀⠀⠀⠀⠀⠀\n⠀⠉⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠃⣿⣭⣿⠿⠘⠀⠀⠀"""] class Voleur(Personnage): def __init__(self, nom, x, y): super().__init__(nom, x, y) self.coef_attack = 3 self.class_name = """██ ██ ██████ ██ ███████ ██ ██ ██████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █████ ██ ██ ██████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██████ ███████ ███████ ██████ ██ ██""".split('\n') self.coef_defense = 9 self.weapon = "dague" self.inv.append(self.weapon) self.shape = ["""⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡤⠦⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡎⣀⣠⣤⠭⢶⡄⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠟⢉⣕⣒⣒⣪⢹⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢤⣣⠥⢔⡪⠤⣻⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡈⢎⠒⠁⠈⢒⠎⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⢀⠔⠒⠉⠉⠀⠀⣈⢱⡣⢄⣠⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⢀⠇⠀⠀⠀⠀⠀⡜⢀⠏⠈⡆⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠘⡄⠀⠀⠀⠀⡜⠊⢁⠗⠊⠁⢠⢣⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠑⠢⣀⡠⡞⠤⠒⠁⠀⠀⢠⠣⡀⠱⡀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⡸⠑⠢⠤⣀⣀⣀⠎⠀⠑⢄⢈⠦⣀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⢠⠃⠀⠀⠀⠀⠀⠘⢄⠀⠀⠀⠹⣐⡤⢭⣢⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⡸⠉⠉⠢⡀⠀⠑⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⡎⠀⢰⠁⠀⠀⠀⠈⢢⠀⠘⡄⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⢰⠁⠀⡜⠀⠀⠀⠀⠀⢸⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⢸⠀⠀⡇⠀⠀⠀⠀⠀⢸⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⡸⡄⣀⡇⠀⠀⠀⠀⠀⡸⠒⠲⠃⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠙⣎⢹⣁⠀⠀⠀⠀⠀⠙⣆⢸⣀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠈⠶⠿⠀⠀⠀⠀⠀⠀⠈⠶⠿⠀""", """⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⠦⡤⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⡄⢶⠭⣤⣠⣀⡎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⢹⣪⣒⣒⣕⢉⠟⢠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⣻⠤⡪⢔⠥⣣⢤⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠎⢒⠈⠁⠒⢎⡈⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠃⣠⢄⡣⢱⣈⠀⠀⠉⠉⠒⠔⢀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⡆⠈⠏⢀⡜⠀⠀⠀⠀⠀⠇⢀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢣⢠⠁⠊⠗⢁⠊⡜⠀⠀⠀⠀⡄⠘⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⡀⠱⡀⠣⢠⠀⠀⠁⠒⠤⡞⡠⣀⠢⠑⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⣀⠦⢈⢄⠑⠀⠎⣀⣀⣀⠤⠢⠑⡸⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⣢⢭⡤⣐⠹⠀⠀⠀⢄⠘⠀⠀⠀⠀⠀⠃⢠⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⡄⠑⠀⡀⠢⠉⠉⡸⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⡄⠘⠀⢢⠈⠀⠀⠀⠁⢰⠀⡎⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⢸⠀⠀⠀⠀⠀⡜⠀⠁⢰⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⢸⠀⠀⠀⠀⠀⡇⠀⠀⢸⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠃⠲⠒⡸⠀⠀⠀⠀⠀⡇⣀⡄⡸⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⣀⢸⣆⠙⠀⠀⠀⠀⠀⣁⢹⣎⠙⠀⠀⠀⠀⠀⠀\n ⠀⠿⠶⠈⠀⠀⠀⠀⠀⠀⠿⠶⠈⠀⠀"""] class Magicien(Personnage): def __init__(self, nom, x, y): super().__init__(nom, x, y) self.coef_attack = 10 self.class_name = """███ ███ █████ ██████ ██ ██████ ██ ███████ ███ ██ ████ ████ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ████ ██ ███████ ██ ███ ██ ██ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██████ ██ ██████ ██ ███████ ██ ████""".split('\n') self.coef_defense = 7 self.weapon = "bâton" self.inv.append(self.weapon) self.shape = ["""⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡄⣤⣤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡄⢣⠀⣤⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠁⡏⠉⠀⠀⡸⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡆⠁⣀⠶⠶⠷⡸⢀⠀⠀⠀⠀⠀⠀⠀⠀\n⣀⠲⢦⠶⡰⢀⠀⠀⠀⠀⠀⡅⠀⣁⠖⠶⠶⠷⠾⠶⠔⢀⠀⠀⠀⠀⠀\n⣿⠀⠂⠐⠃⡜⠀⠀⠀⠀⡄⣧⠒⠀⠀⣤⠀⡤⣤⠀⣤⠘⠀⠀⠀⠀⠀\n⠀⠛⠛⡜⢠⡇⠀⠀⠀⡇⢸⠀⡄⣤⠛⢸⠀⡆⡿⠛⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠃⠜⣛⠤⣀⠀⠃⠛⡛⠤⣀⣀⣀⣀⢇⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠉⠶⣉⠰⣀⢆⠁⠀⠿⢉⠉⡏⢾⣀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠉⡱⢏⡸⠀⠀⠀⠸⠀⡇⢸⠉⠦⠶⠶⡢⠶⠶⣶\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⡄⢢⡔⠂⠒⣤⢸⠀⠇⢸⠀⠀⠀⠀⠀⡆⠂⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⢸⠃⡄⣤⠛⢠⠀⡃⢠⣿⠛⠘⢠⠀⡇⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡅⢘⠀⠀⣟⠢⠜⠠⠄⣿⠀⠀⠜⠠⠇⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⢸⠀⠀⣿⣁⣎⣱⢎⣿⠀⠀⠀⠁⠈⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⢸⠀⠀⣿⣉⣏⣹⣎⣉⠶⢀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢢⠑⠈⠀⠀⣿⠉⠋⠟⢹⠉⠒⣨⡔⢠⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠃⠛⠛⠛⠛⠛⠛⠛⠚⠋⠛⠛⠀⠛⠘""", """⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⣤⠀⢣⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡸⠀⠀⠉⡏⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⢀⡸⠷⠶⠶⣀⠁⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⢀⠔⠶⠾⠷⠶⠶⠖⣁⠀⡅⠀⠀⠀⠀⠀⢀⡰⠶⢦⠲⣀\n⠀⠀⠀⠀⠀⠘⣤⠀⣤⡤⠀⣤⠀⠀⠒⣧⡄⠀⠀⠀⠀⡜⠃⠐⠂⠀⣿\n⠀⠀⠀⠀⠀⠀⠀⠛⡿⡆⠀⢸⠛⣤⡄⠀⢸⡇⠀⠀⠀⡇⢠⡜⠛⠛⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⢇⣀⣀⣀⣀⠤⡛⠛⠃⠀⣀⠤⣛⠜⠃⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⣀⢾⡏⠉⢉⠿⠀⠁⢆⣀⠰⣉⠶⠉⠀⠀⠀⠀⠀⠀\n⣶⠶⠶⡢⠶⠶⠦⠉⢸⡇⠀⠸⠀⠀⠀⡸⢏⡱⠉⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠂⡆⠀⠀⠀⠀⠀⢸⠇⠀⢸⣤⠒⠂⡔⢢⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⡇⠀⢠⠘⠛⣿⢠⡃⠀⢠⠛⣤⡄⠃⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠇⠠⠜⠀⠀⣿⠄⠠⠜⠢⣟⠀⠀⢘⡅⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠈⠁⠀⠀⠀⣿⢎⣱⣎⣁⣿⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⢀⠶⣉⣎⣹⣏⣉⣿⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⢠⡔⣨⠒⠉⢹⠟⠋⠉⣿⠀⠀⠈⠑⢢⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠘⠛⠀⠛⠛⠋⠚⠛⠛⠛⠛⠛⠛⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀"""] class Elfe(Personnage): def __init__(self, nom, x, y): super().__init__(nom, x, y) self.coef_attack = 8 self.class_name = """███████ ██ ███████ ███████ ██ ██ ██ ██ █████ ██ █████ █████ ██ ██ ██ ██ ███████ ███████ ██ ███████""".split('\n') self.coef_defense = 10 self.weapon = "arc" self.inv.append(self.weapon) self.shape = ["""⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠎⠢⡀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠌⠀⠀⠙⣀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⢀⡀⢀⠀⠀⠀⠀⠀⠌⠀⠀⠀⠀⠐⡥⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⡠⢠⠁⢀⢀⢃⡀⠀⠀⠌⠀⠀⠀⠀⠀⠀⠐⡡⠀⠀⠀⠀\n⠀⡀⠄⠒⠈⠀⢠⠐⢫⠙⠼⠃⠀⡜⠀⠀⠀⠀⠀⠀⠀⠀⢁⢃⠀⠀⠀\n⡸⠮⡀⠄⣠⠀⠤⢐⡙⢵⢚⣵⣜⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠘⠀⠀⠀\n⠀⠀⠀⢈⡠⠐⢈⡡⢅⡤⠚⠸⣄⣍⣀⣐⣶⣶⣶⣶⡶⠤⡎⡕⣷⣀⠤\n⠀⠀⠀⠧⠀⠀⠨⠥⠌⠒⠮⠹⢸⠘⡀⠀⠀⠀⠀⠀⠀⠀⠈⡏⠃⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠀⠉⠳⡇⠀⠀⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⣰⣶⡊⢄⠀⠀⠀⠀⠀⠀⠘⠆⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠜⠀⢀⣤⣈⠄⠢⡀⠀⠀⠀⢀⡛⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡟⣹⡿⣿⡋⠀⠀⠐⢄⠀⠀⡜⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⣌⡺⠟⠀⡇⡄⠀⠀⠀⠈⠢⠜⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⠏⠀⠀⠇⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⣰⡿⠃⠀⠀⢠⣰⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⣰⡟⠁⠀⠀⠀⢸⡅⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⢀⡾⠏⠀⠀⠀⠀⠠⣾⠅⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⡀⠀⡐⠉⡼⠀⢀⠀⠀⠀⠰⣋⢒⡤⢰⡀⡀""", """⠀⠀⠀⠀⠀⠀⠀⡀⠢⠎⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⣀⠙⠀⠀⠌⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⡥⠐⠀⠀⠀⠀⠌⠀⠀⠀⠀⠀⢀⡀⢀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⡡⠐⠀⠀⠀⠀⠀⠀⠌⠀⠀⡀⢃⢀⢀⠁⢠⡠⠀⠀⠀⠀⠀\n⠀⠀⠀⢃⢁⠀⠀⠀⠀⠀⠀⠀⠀⡜⠀⠃⠼⠙⢫⠐⢠⠀⠈⠒⠄⡀⠀\n⠀⠀⠀⠘⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⣜⣵⢚⢵⡙⢐⠤⠀⣠⠄⡀⠮⡸\n⠤⣀⣷⡕⡎⠤⡶⣶⣶⣶⣶⣐⣀⣍⣄⠸⠚⡤⢅⡡⢈⠐⡠⢈⠀⠀⠀\n⠀⠀⠃⡏⠈⠀⠀⠀⠀⠀⠀⠀⡀⠘⢸⠹⠮⠒⠌⠥⠨⠀⠀⠧⠀⠀⠀\n⠀⠀⠀⢰⢀⠀⠀⠀⠀⠀⠀⠀⡇⠳⠉⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠆⠘⠀⠀⠀⠀⠀⠀⢄⡊⣶⣰⣃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⡛⢀⠀⠀⠀⡀⠢⠄⣈⣤⢀⠀⠜⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⡜⠀⠀⢄⠐⠀⠀⡋⣿⡿⣹⡟⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠜⠢⠈⠀⠀⠀⡄⡇⠀⠟⡺⣌⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠇⠇⠀⠀⠏⣿⣸⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⢠⠀⠀⠃⡿⣰⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡅⢸⠀⠀⠀⠁⡟⣰⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠅⣾⠠⠀⠀⠀⠀⠏⡾⢀⠀⠀⠀⠀\n ⡀⡀⢰⡤⢒⣋⠰⠀⠀⠀⢀⠀⡼⠉⡐⠀⡀⠀"""] class App: def __init__(self): self.width = 120 self.height = 36 self.character = 0 self.title = """ ██ ███████ ██ ██ ██████ ███████ ██████ ██████ ██ ███████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █████ ██ ██ ██ ██ █████ ██████ ██ ██ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █████ ███████ ██████ ██████ ███████ ██ ██ ██████ ███████ ███████ """.split('\n') def play(self): gui.wipe() self.character.move(-40, 0, 2) self.character.blink('RED', 'BLUE') def setting(self, name, number_char): """permet de choisir son type de personnage""" gui.wipe() characters = [Guerrier(name, 0, 5), Voleur(name, 0, 5), Magicien(name, 0, 5), Elfe(name, 0, 5)] for char in characters: char.x = 60 - len(char.shape[0].split('\n')[0])//2 for i in range(len(characters[number_char].class_name)): gui.draw(characters[number_char].class_name[i], 60-(len(characters[number_char].class_name[0])//2), 25+i, color='RED', weight='BOLD') for i in range(2): gui.draw('/', 4-i, 17+i) gui.draw('\\', 4-i, 20-i) gui.draw('\\', -4+i, 17+i) gui.draw('/', -4+i, 20-i) characters[number_char].display('right', color='BLUE') gui.draw('Utilisez les flèche pour changer de personnage puis appuyez sur entrée', 30, 1) gui.display() while True: key = getkey.getkey() if key == getkey.keys.RIGHT: self.setting(name, (number_char+1) % 4) break elif key == getkey.keys.LEFT: self.setting(name, (number_char-1) % 4) break elif key == getkey.keys.ENTER: self.character = characters[number_char] del characters self.play() break def menu(self): """permet de choisir son nom""" for i in range(len(self.title)): gui.draw(self.title[i], 60 - len(self.title[0]) //2, 10+i) gui.draw('>', 40, 30, color='RED') gui.draw(' Taper votre nom et presser entrée ', 41, 30, weight='BOLD') gui.draw('<', 76, 30, color='RED') gui.display() name = input('=>') self.setting(name, 0) app = App() gui = cli.Cli(width=app.width, height=app.height) app.menu() # guerrier.move(-10, 0)