diff --git a/bdd.db b/bdd.db index 74debbf..51675d3 100644 Binary files a/bdd.db and b/bdd.db differ diff --git a/cli.py b/cli.py index 2db6e6d..68e3c52 100644 --- a/cli.py +++ b/cli.py @@ -1,6 +1,7 @@ import os import platform import shutil +import time """ ANSI color codes """ @@ -131,3 +132,12 @@ class Layer(): self.cli.screen[self.y+i][self.x+j] = ' ' except: pass + + +if __name__ == '__main__': + """Exemple d'affichage de Hello World""" + gui = Cli() + gui.draw("Hello World", 10, 5, color="YELLOW") + time.sleep(1) + Layer(15, 5, ["World"]).refresh() + gui.display() diff --git a/main.py b/main.py index 4477eb4..92bd581 100644 --- a/main.py +++ b/main.py @@ -270,7 +270,7 @@ class App: ennemi = random.randint(0, 3) cat = ['guerrier', 'elfe', 'magicien', 'voleur'] - self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, cat[ennemi], random.randint(max(1, self.character.xp - 2), self.character.xp+1, True)) + self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, cat[ennemi], random.randint(max(1, self.character.xp - 2), self.character.xp+1), True) self.opponent[ennemi].change_max_pdv(20 + 5 * (self.opponent[ennemi].xp-1)) self.opponent[ennemi].change_pdv(self.opponent[ennemi].max_pdv - self.opponent[ennemi].pdv) self.opponent[ennemi].move(-40, 0, 4) @@ -295,9 +295,10 @@ class App: self.character.add_potion() ennemi = random.randint(0, 3) - self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, random.randint(max(self.character.xp - 3, 1), self.character.xp+1), True) + cat = ['guerrier', 'elfe', 'magicien', 'voleur'] + self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, cat[ennemi], random.randint(max(self.character.xp - 3, 1), self.character.xp+1), True) self.opponent[ennemi].change_max_pdv(20 + 5 * (self.opponent[ennemi].xp-1)) - self.opponent[ennemi].change_pdv(self.opponent[ennemi].max_pdv - self.opponent[ennemi].max_pdv) + self.opponent[ennemi].change_pdv(self.opponent[ennemi].max_pdv - self.opponent[ennemi].pdv) self.opponent[ennemi].move(-40, 0, 4) return ennemi else: