import tkinter class Terrain: def __init__(self): self.height = 15000//25 self.width = 28000//25 self.three_points = 6250//25 # rayon self.middle_circle = 1800//25 # rayon class Team: def __init__(self): self.players = ['arthur', 'jl', 'léandre', "louis", "alex"] self.file = 'stat.txt' self.posx, self.posy = 0,0 # coo de la dernière action self.ac_player = 0 # dernier joueur class Gui: def __init__(self, ): self.terrain = Terrain() self.team = Team() self.list_button_menu = [] self.win = tkinter.Tk() self.canvas = tkinter.Canvas(self.win, width=self.terrain.width, height=self.terrain.height, background='#bbb') self.canvas.pack() # menu contextuel des actions self.action = tkinter.Menu(self.win, tearoff=0) self.action.add_command(label='marque', command=lambda: self.action_menu('marque')) self.action.add_command(label='rate', command=lambda: self.action_menu('rate')) # Menu contextuel des joueurs self.menu = tkinter.Menu(self.win, tearoff = 0) self.menu.add_command(label=self.team.players[0], command=lambda: self.show_sub_menu(self.team.players[0])) self.menu.add_command(label=self.team.players[1], command=lambda: self.show_sub_menu(self.team.players[1])) self.menu.add_command(label=self.team.players[2], command=lambda: self.show_sub_menu(self.team.players[2])) self.menu.add_command(label=self.team.players[3], command=lambda: self.show_sub_menu(self.team.players[3])) self.menu.add_command(label=self.team.players[4], command=lambda: self.show_sub_menu(self.team.players[4])) def context_menu(self, event): self.team.posx, self.team.posy = event.x, event.y self.coo = [event.x_root, event.y_root] self.menu.tk_popup(event.x_root, event.y_root) self.menu.grab_release() def show_sub_menu(self, player): self.team.ac_player = player self.action.tk_popup(self.coo[0], self.coo[1]) self.action.grab_release() def action_menu(self, action): if action == 'marque': self.canvas.create_oval(self.team.posx-12, self.team.posy-12, self.team.posx+12, self.team.posy+12, fill='green') # with open('stat.txt', 'a') as f: else: self.canvas.create_oval(self.team.posx-12, self.team.posy-12, self.team.posx+12, self.team.posy+12, fill='red') def draw_terrain(self): # ligne des 3 points self.canvas.create_arc(-self.terrain.three_points, self.terrain.height//2 - self.terrain.three_points, self.terrain.three_points, self.terrain.height - (self.terrain.height//2 - self.terrain.three_points),width=3, start=90, extent=-180) self.canvas.create_arc(self.terrain.width-self.terrain.three_points, self.terrain.height//2 - self.terrain.three_points, self.terrain.width+self.terrain.three_points, self.terrain.height - (self.terrain.height//2 - self.terrain.three_points),width=3, start=90, extent=180) # ligne centrale self.canvas.create_line(self.terrain.width//2, 0, self.terrain.width//2, self.terrain.height, width=3) # cercle du milieu self.canvas.create_oval(self.terrain.width//2 - self.terrain.middle_circle, self.terrain.height//2 - self.terrain.middle_circle, self.terrain.width//2 + self.terrain.middle_circle, self.terrain.height//2 + self.terrain.middle_circle, width=3) gui = Gui() gui.draw_terrain() gui.win.bind("", gui.context_menu) gui.win.mainloop()