Bien au dessus de Léandre et JL
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let game = {
bac: 1000,
joueur: 100,
inGame: false,
mise: 0
}
const bacDom = document.getElementById("banque_score")
const joueurDom = document.getElementById("joueur_score")
const tirageDom = document.getElementById("tirage")
bacDom.innerText = game.bac
joueurDom.innerText = game.joueur
function nbAlea(){
return Math.floor(Math.random()*10);
}
// Anime les rouleaux
function rotate(rouleau, angle){
let i = 0;
let interval = setInterval(() => {
if (i >= angle){
rouleau.style.transform = 'rotate3d(1,0,0,'+angle+'deg)';
clearInterval(interval);
}
else {
i += 9;
rouleau.style.transform = 'rotate3d(1,0,0,'+i+'deg)';
}
}, 5);
}
// Anime la tirette
function tirette(){
let i = 0;
let id = setInterval(() => {
if (i > 360) clearInterval(id);
else {
if (i > 180){
document.getElementById('tirette').style.transform = 'rotate3d(1,0,0,'+(360-i)+'deg)';
}
else {
document.getElementById('tirette').style.transform = 'rotate3d(1,0,0,'+i+'deg)';
}
i += 9;
}
}, 20);
}
function tirage(){
let numbers = [nbAlea(), nbAlea(), nbAlea()]
rotate(document.getElementsByClassName("cube")[0], (Math.floor(Math.random()*15)*360) - (numbers[0]*36));
rotate(document.getElementsByClassName("cube")[1], (Math.floor(Math.random()*15)*360) - (numbers[1]*36));
rotate(document.getElementsByClassName("cube")[2], (Math.floor(Math.random()*15)*360) - (numbers[2]*36));
return numbers
}
function jeu(){
if(game.inGame) return;
tirette()
game.mise = parseInt(document.getElementById("mise_input").value)
if(game.mise > 100 || game.mise < 0 || game.mise > game.joueur){
console.log("erreur: pas possible jouer")
return
}
game.joueur -= game.mise
game.bac += game.mise
let tirageNumbers = tirage() //[2,1,2]
//console.log(tirageNumbers)
tirageDom.innerText = tirageNumbers
let gain_retour = gain(tirageNumbers)
console.log(gain_retour)
game.bac -= gain_retour
bacDom.innerText = game.bac
game.joueur += gain_retour
joueurDom.innerText = game.joueur
if(game.bac < 500){
console.log("fin de partie")
}
}
function gain(tirage){
if(tirage[0] == 9 &&
tirage[1] == 9 &&
tirage[2] == 9){
return bac
}
else if(tirage[0] == tirage[1] &&
tirage[1] == tirage[2]){
return mise*6
}
else if(tirage[0] == tirage[1] ||
tirage[0] == tirage[2] ||
tirage[1] == tirage[2]){
return mise*3
}
return 0
}
function regles(){
//afficher règles
}
for (let i = 0; i < 10; i++) {
//console.log(i);
for (var j = 0; j < 3; j++) {
//console.log(j);
document.getElementsByClassName('cube__face--'+i)[j].style.transform = 'rotateX('+(i*36)+'deg) translateZ(calc(1.6vw /'+Math.tan(18* Math.PI / 180)+')';
}
}