from charaters.personnage import Personnage from graphics.colors import Colors from graphics.layer.menu import Menu from graphics.writer import * from getkey import keys from time import sleep game = Screen() menu = Menu(game, ["Inventaire", "Teset"]) def key_handler(key): print(key) if key == keys.RIGHT and menu.current < len(menu.buttons)-1: main.menu.current += 1 elif key == keys.LEFT and menu.current > 0: menu.current -= 1 print(menu.current) def draw(): game.set_layer("menu", menu.draw_layer()) if __name__ == "__main__": from listener import key_listener #key_listener.start() while True: draw() game.draw() print("t") sleep(1)