from game.personnage import Personnage, ClassType from graphics.layers import Sprite, PopUp from random import randint class Game: def __init__(self): self.personnage = None self.ennemy = None def late_init(self): self.personnage = Personnage(" ", ClassType.GUERRIER, "player") self.ennemy = self.rand_ennemy() def rand_ennemy(self): classes = ["GUERRIER", "MAGICIEN", "VOLEUR", "ELFE"] noms = ["Bill Gates", "Dark Vador", "Gargamel", "G-Man"] return Personnage(noms[randint(0, 3)], ClassType[classes[randint(0, 3)]], "opponant") def init_personnage(self, nom, class_type): self.personnage = Personnage(nom, ClassType[class_type], "player") def attack(self, attacker, victim): atk_jet = attacker.jet_attaque() def_jet = victim.jet_defense() if (atk_jet >= def_jet): rand = randint(1, 8) victim.change_hp(rand + rand * ((attacker.class_type.atkP + attacker.arme.stats.atkP)//100)) else: rand = randint(1, 4) attacker.change_hp(rand + rand * ((victim.class_type.defP + victim.arme.stats.defP)//100)) if self.personnage.get_hp() == 0: for i in range(50): PopUp(1, "Vous avez perdu! Relancez le jeu pour continuer...", True) if self.ennemy.get_hp() == 0: self.ennemy = self.rand_ennemy() PopUp(1, "Ennemi vaincu!")