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from charaters.personnage import Personnage
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from graphics.colors import Colors
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from graphics.layer.menu import Menu
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from graphics.writer import *
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from getkey import keys
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from time import sleep
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game = Screen()
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menu = Menu(game, ["Inventaire", "Teset"])
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def key_handler(key):
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print(key)
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if key == keys.RIGHT and menu.current < len(menu.buttons)-1:
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main.menu.current += 1
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elif key == keys.LEFT and menu.current > 0:
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menu.current -= 1
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print(menu.current)
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def draw():
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game.set_layer("menu", menu.draw_layer())
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if __name__ == "__main__":
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from listener import key_listener
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#key_listener.start()
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while True:
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draw()
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game.draw()
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print("t")
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sleep(1)
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